diff --git a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.IntroUI.prefab b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.IntroUI.prefab index bff48e88..a2aa7d05 100644 --- a/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.IntroUI.prefab +++ b/Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.IntroUI.prefab @@ -897,13 +897,13 @@ MonoBehaviour: m_OnClick: m_PersistentCalls: m_Calls: - - m_Target: {fileID: 2408966228549925200} - m_TargetAssemblyTypeName: - m_MethodName: + - m_Target: {fileID: 7211382817497856677} + m_TargetAssemblyTypeName: TON.IntroUI, Assembly-CSharp + m_MethodName: OnClickSkipButton m_Mode: 1 m_Arguments: m_ObjectArgument: {fileID: 0} - m_ObjectArgumentAssemblyTypeName: + m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine m_IntArgument: 0 m_FloatArgument: 0 m_StringArgument: diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs index 79bff62e..e88e5b3e 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs @@ -129,9 +129,9 @@ namespace TON UIManager.Show(UIList.LoadingUI); await StageManager.Singleton.GetRankDataListAsync(); + UIManager.Show(UIList.RankingUI); UIManager.Hide(UIList.LoadingUI); - UIManager.Show(UIList.RankingUI); } public void OnClickShopButton() diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs index ed409345..3b51a6e6 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/TitleUI.cs @@ -16,8 +16,6 @@ namespace TON { yield return new WaitForSeconds(0.2f); // 0.2초 대기 - UIManager.Hide(UIList.TitleUI); - // 플레이어가 가지고 있는 캐릭터들의 데이터 불러옴 PlayerData player = PlayerDataManager.Singleton.player; @@ -33,6 +31,8 @@ namespace TON Main.Singleton.ChangeScene(SceneType.Lobby); }); } + + UIManager.Hide(UIList.TitleUI); } public void OnClickExitButton()