42 lines
1.5 KiB
YAML
42 lines
1.5 KiB
YAML
name: Unity-Cross-Platform-Build
|
|
on: [push]
|
|
|
|
jobs:
|
|
build:
|
|
name: Build for ${{ matrix.targetPlatform }}
|
|
runs-on: ubuntu-latest
|
|
strategy:
|
|
fail-fast: false
|
|
matrix:
|
|
targetPlatform:
|
|
- StandaloneWindows64 # 윈도우용
|
|
- StandaloneOSX # 맥용
|
|
steps:
|
|
- name: Checkout code
|
|
uses: actions/checkout@v4
|
|
|
|
- name: Build Project (Recursive Search Strike)
|
|
run: |
|
|
# 1. 경로 변환 방지 (Check)
|
|
export MSYS_NO_PATHCONV=1
|
|
sudo chmod -R 777 .
|
|
|
|
# 2. Assets 폴더가 있는 "진짜 프로젝트 경로"를 자동으로 찾아냅니다. (Check)
|
|
TARGET_DIR=$(find $(pwd) -name "Assets" -type d -exec dirname {} \;)
|
|
echo "Found Assets at: $TARGET_DIR"
|
|
|
|
# 3. 그 진짜 주소로 유니티 빌드 시작! (Check)
|
|
docker run --rm \
|
|
-v "$TARGET_DIR:$TARGET_DIR" \
|
|
-w "$TARGET_DIR" \
|
|
-e UNITY_LICENSE="${{ secrets.UNITY_LICENSE }}" \
|
|
-e UNITY_EMAIL="${{ secrets.UNITY_EMAIL }}" \
|
|
-e UNITY_PASSWORD="${{ secrets.UNITY_PASSWORD }}" \
|
|
unityci/editor:ubuntu-6000.2.15f1-windows-mono-3 \
|
|
unity-editor -batchmode -quit -projectPath "$TARGET_DIR" -buildTarget StandaloneWindows64
|
|
|
|
- name: Upload Artifact
|
|
uses: actions/upload-artifact@v4
|
|
with:
|
|
name: Build-${{ matrix.targetPlatform }}
|
|
path: build/${{ matrix.targetPlatform }} |