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ScreenCapture/.gitea/workflows/build.yaml
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Update .gitea/workflows/build.yaml
2026-04-02 01:10:49 +09:00

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YAML

name: Unity-Cross-Platform-Build
on: [push]
jobs:
build:
name: Build for ${{ matrix.targetPlatform }}
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
targetPlatform:
- StandaloneWindows64 # 윈도우용
- StandaloneOSX # 맥용
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Cache Library folder
uses: actions/cache@v3
with:
path: Library
key: Library-${{ matrix.targetPlatform }}-v4
restore-keys: Library-
- name: Build Project
uses: game-ci/unity-builder@v4 # v3에서 v4로 올림 (유니티 6 대응)
env:
UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}
UNITY_EMAIL: ${{ secrets.UNITY_EMAIL }}
UNITY_PASSWORD: ${{ secrets.UNITY_PASSWORD }}
with:
targetPlatform: ${{ matrix.targetPlatform }}
versioning: Semantic # 버전을 자동으로 계산하게 함 (Check)
buildName: MyGame-${{ matrix.targetPlatform }}
allowDirtyBuild: true # 버전 문자열에 이상한 게 섞여도 강행! (핵심)
- name: Upload Artifact
uses: actions/upload-artifact@v4
with:
name: Build-${{ matrix.targetPlatform }}
path: build/${{ matrix.targetPlatform }}