Files
ScreenCapture/Assets/Scripts/TakeScreen.cs

136 lines
5.2 KiB
C#

using UnityEngine;
using System;
using System.IO;
using TMPro;
using System.Runtime.InteropServices;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
using System.Windows.Forms;
using System.Drawing;
using System.Drawing.Imaging;
using Graphics = System.Drawing.Graphics;
#endif
public class TakeScreen : MonoBehaviour
{
public int selectMonitorIndex = 2;
public int takeNumber;
[SerializeField] TMP_InputField inputPrefix;
[SerializeField] TMP_InputField inputResult;
[SerializeField] DirectorySelect directorySelector;
// --- Windows 전용 구조체 및 변수 ---
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
[StructLayout(LayoutKind.Sequential)] public struct RECT { public int left, top, right, bottom; }
[StructLayout(LayoutKind.Sequential, CharSet = CharSet.Auto)]
public struct MONITORINFO
{
public int cbSize;
public RECT rcMonitor;
public RECT rcWork;
public int dwFlags;
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)] public string szDevice;
}
private delegate bool MonitorEnumProc(IntPtr hMonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData);
[DllImport("user32.dll")] private static extern bool EnumDisplayMonitors(IntPtr hdc, IntPtr lprcClip, MonitorEnumProc lpfnEnum, IntPtr dwData);
[DllImport("user32.dll", CharSet = CharSet.Auto)] private static extern bool GetMonitorInfo(IntPtr hMonitor, ref MONITORINFO lpmi);
[DllImport("user32.dll")] private static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("gdi32.dll")] private static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("gdi32.dll")] private static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int width, int height);
[DllImport("gdi32.dll")] private static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[DllImport("gdi32.dll")] private static extern bool BitBlt(IntPtr hdcDest, int nXDest, int nYDest, int nWidth, int nHeight, IntPtr hdcSrc, int nXSrc, int nYSrc, int dwRop);
[DllImport("gdi32.dll")] private static extern bool DeleteObject(IntPtr hObject);
[DllImport("gdi32.dll")] private static extern bool DeleteDC(IntPtr hdc);
[DllImport("user32.dll")] private static extern int ReleaseDC(IntPtr hWnd, IntPtr hDC);
MONITORINFO selectMonitor;
int selectWidth;
int selectHeight;
int monitorIndex = 0;
#endif
private void Start()
{
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
EnumDisplayMonitors(IntPtr.Zero, IntPtr.Zero, MonitorCallback, IntPtr.Zero);
#else
Debug.Log("macOS 환경입니다. 시스템 기본 스크린샷 기능을 사용합니다.");
#endif
}
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
private bool MonitorCallback(IntPtr hMonitor, IntPtr hdcMonitor, ref RECT lprcMonitor, IntPtr dwData)
{
MONITORINFO mi = new MONITORINFO();
mi.cbSize = Marshal.SizeOf(typeof(MONITORINFO));
monitorIndex++;
if (GetMonitorInfo(hMonitor, ref mi) && monitorIndex == selectMonitorIndex)
{
selectMonitor = mi;
selectWidth = mi.rcMonitor.right - mi.rcMonitor.left;
selectHeight = mi.rcMonitor.bottom - mi.rcMonitor.top;
}
return true;
}
#endif
public void Take()
{
string fileName = $"{inputPrefix.text}_{takeNumber:D2}.png";
string savePath = Path.Combine(directorySelector.selectedFolderPath, fileName);
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
ShotWin(selectMonitor.rcMonitor.left, selectMonitor.rcMonitor.top, selectWidth, selectHeight, savePath);
#elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
ShotMac(savePath);
#endif
inputResult.text = savePath;
takeNumber++;
}
// Windows 캡처 로직
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
void ShotWin(int x, int y, int width, int height, string savePath)
{
IntPtr desktopDC = GetDC(IntPtr.Zero);
IntPtr memoryDC = CreateCompatibleDC(desktopDC);
IntPtr bitmap = CreateCompatibleBitmap(desktopDC, width, height);
IntPtr oldBitmap = SelectObject(memoryDC, bitmap);
// 0x00CC0020 = SRCCOPY, 0x40000000 = CAPTUREBLT
BitBlt(memoryDC, 0, 0, width, height, desktopDC, x, y, 0x00CC0020 | 0x40000000);
using (Bitmap bmp = Image.FromHbitmap(bitmap))
{
bmp.Save(savePath, ImageFormat.Png);
}
SelectObject(memoryDC, oldBitmap);
DeleteObject(bitmap);
DeleteDC(memoryDC);
ReleaseDC(IntPtr.Zero, desktopDC);
}
#endif
// macOS 캡처 로직
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
void ShotMac(string savePath)
{
// macOS는 시스템 명령어를 통해 스크린샷을 찍는 것이 가장 안정적입니다.
// -x: 소리 없음, -C: 커서 포함(선택)
// 만약 특정 모니터만 찍어야 한다면 -D 옵션을 사용합니다 (예: -D 1)
string args = $"-x \"{savePath}\"";
try
{
System.Diagnostics.Process.Start("screencapture", args);
Debug.Log($"macOS 스크린샷 저장 완료: {savePath}");
}
catch (Exception e)
{
Debug.LogError($"macOS 스크린샷 실패: {e.Message}");
}
}
#endif
}