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Update .gitea/workflows/build.yaml
Final Unity Check / check (push) Successful in 6s
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2026-04-02 21:39:28 +09:00 |
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4e4d50985e
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Update Assets/Editor/BuildScript.cs
Final Unity Check / check (push) Has started running
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2026-04-02 21:39:03 +09:00 |
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56d764db21
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Add Assets/Editor/BuildScript.csusing UnityEditor; using System.Linq; public class BuildScript { public static void PerformBuild() { string[] scenes = EditorBuildSettings.scenes .Where(s => s.enabled) .Select(s => s.path)
Final Unity Check / check (push) Successful in 4s
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2026-04-02 21:38:22 +09:00 |
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Update .gitea/workflows/test.yaml
Final Unity Check / check (push) Successful in 4s
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2026-04-02 21:35:29 +09:00 |
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754fcc5242
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Update .gitea/workflows/test.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 6s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 6s
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2026-04-02 21:34:20 +09:00 |
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Update .gitea/workflows/test.yaml
Native Runner Test / test-job (push) Successful in 5s
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2026-04-02 19:33:40 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 42s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 39s
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2026-04-02 01:44:54 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 46s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 42s
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2026-04-02 01:41:52 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 48s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 41s
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2026-04-02 01:37:18 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 45s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 38s
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2026-04-02 01:34:42 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 40s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 38s
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2026-04-02 01:32:34 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 39s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 41s
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2026-04-02 01:30:30 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 41s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 37s
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2026-04-02 01:28:34 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 41s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 39s
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2026-04-02 01:26:06 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 51s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 50s
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2026-04-02 01:22:02 +09:00 |
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Update .gitea/workflows/build.yaml
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2026-04-02 01:21:47 +09:00 |
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Update .gitea/workflows/build.yaml
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2026-04-02 01:18:20 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 53s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 49s
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2026-04-02 01:10:49 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 47s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 53s
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2026-04-01 22:22:04 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-ALF-The-End-Real / activation (push) Successful in 1m2s
Proxmox-Runner-Test / hello-job (push) Successful in 5s
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 5m16s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 14m58s
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2026-04-01 18:21:48 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-ALF-The-End-Real / activation (push) Has been cancelled
Proxmox-Runner-Test / hello-job (push) Has been cancelled
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2026-04-01 18:21:06 +09:00 |
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Update .gitea/workflows/build.yaml
Unity-ALF-The-End-Real / activation (push) Successful in 57s
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 1m9s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 1m8s
Proxmox-Runner-Test / hello-job (push) Successful in 5s
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윈도우 & 맥 통합 빌드 워크 플로우
Unity-ALF-The-End-Real / activation (push) Successful in 54s
Unity-Cross-Platform-Build / Build for StandaloneOSX (push) Failing after 1m59s
Unity-Cross-Platform-Build / Build for StandaloneWindows64 (push) Failing after 1m14s
Proxmox-Runner-Test / hello-job (push) Successful in 5s
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Update .gitea/workflows/activation.yaml
Unity-ALF-The-End-Real / activation (push) Successful in 45s
Proxmox-Runner-Test / hello-job (push) Successful in 3s
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Proxmox-Runner-Test / hello-job (push) Successful in 6s
Unity-ALF-The-End / activation (push) Successful in 48s
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Update .gitea/workflows/activation.yaml
Proxmox-Runner-Test / hello-job (push) Successful in 4s
Unity-ALF-Absolute-Final / activation (push) Failing after 41s
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Update .gitea/workflows/activation.yaml
Unity-ALF-Ultimate-Final-Final / activation (push) Successful in 48s
Proxmox-Runner-Test / hello-job (push) Successful in 5s
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Proxmox-Runner-Test / hello-job (push) Successful in 7s
Unity-ALF-Ultimate-Fix / activation (push) Failing after 41s
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Update .gitea/workflows/activation.yaml
Unity-ALF-Ultimate / activation (push) Successful in 55s
Proxmox-Runner-Test / hello-job (push) Successful in 6s
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Update .gitea/workflows/activation.yaml
Proxmox-Runner-Test / hello-job (push) Successful in 6s
Unity-Manual-ALF / activation (push) Failing after 1m46s
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Update .gitea/workflows/activation.yaml
Unity-Activation-Final-Fixed / activation (push) Failing after 1m33s
Proxmox-Runner-Test / hello-job (push) Successful in 5s
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Update .gitea/workflows/activation.yaml
Proxmox-Runner-Test / hello-job (push) Successful in 5s
Unity-Activation-v3 / activation (push) Failing after 6s
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Update .gitea/workflows/activation.yaml
Proxmox-Runner-Test / hello-job (push) Successful in 6s
Unity-Activation-Final / activation (push) Has been cancelled
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Proxmox-Runner-Test / hello-job (push) Successful in 6s
Unity-Build-Latest / build (push) Failing after 1m42s
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Update .gitea/workflows/activation.yaml
Proxmox-Runner-Test / hello-job (push) Successful in 3s
Unity-Build-Latest / build (push) Failing after 1m34s
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Proxmox-Runner-Test / hello-job (push) Successful in 5s
Unity-Activation-Final / activation (push) Failing after 59s
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Unity-Activation-v4 / activation (push) Failing after 13s
Proxmox-Runner-Test / hello-job (push) Successful in 5s
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라이센스 파일 획득을 위한 임시 워크플로우
Proxmox-Runner-Test / hello-job (push) Successful in 4s
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Proxmox-Runner-Test / hello-job (push) Successful in 27s
act_runner 연동 후 빌드 테스트
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Mingu Kim
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맥 실행파일 빌드 후 깃 이그노어 수정
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빌드한 윈도우 실행파일 추가 및 깃 이그노어 수정
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Mingu Kim
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스크린샷 캡쳐 프로그램 마무
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Mingu Kim
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맥 버전 빌드 프로파일 추가
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게임 아이콘 추가 및 윈도우 빌드 프로필 추가 후 빌드
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Mingu Kim
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스크린샷 촬영 시 캐릭터 애니메이션 추가 및 촬영 사운드 추가
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윈도우에서 원하는 모니터의 정보를 받아온 후 스크린샷 촬영 기능 추가
유니티 윈도우 다크 테마 및 DOTween 에셋 추가
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Main 씬 파일 수정
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스크린샷 촬영 기능 구현중
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폴더(경로) 선택 기능 마무리
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Mingu Kim
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빌드 했을때에도 폴더 경로 선택 탐색기를 사용할 수 있도록 수
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