37 lines
955 B
C#
37 lines
955 B
C#
using UnityEngine;
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public class UI_Inven : UI_Scene
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{
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enum GameObjectgs
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{
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GridPanel,
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}
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void Start()
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{
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Init();
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}
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public override void Init()
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{
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base.Init();
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Bind<GameObject>(typeof(GameObjectgs));
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GameObject gridPanel = Get<GameObject>((int)GameObjectgs.GridPanel);
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foreach (Transform child in gridPanel.transform)
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{
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Managers.Resource.Destroy(child.gameObject);
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}
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// 실제 인벤토리 정보를 참고해서
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for (int i = 0; i < 8; i++)
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{
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// GameObject item = Managers.UI.MakeSubItem<UI_Inven_Item>(gridPanel.transform).gameObject;
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GameObject item = Managers.UI.MakeSubItem<UI_Inven_Item>(parent: gridPanel.transform).gameObject;
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UI_Inven_Item invenItem = item.GetOrAddComponent<UI_Inven_Item>();
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invenItem.SetInfo($"집행검{i}번");
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}
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}
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}
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