using UnityEngine; public class UI_Inven : UI_Scene { enum GameObjectgs { GridPanel, } void Start() { Init(); } public override void Init() { base.Init(); Bind(typeof(GameObjectgs)); GameObject gridPanel = Get((int)GameObjectgs.GridPanel); foreach (Transform child in gridPanel.transform) { Managers.Resource.Destroy(child.gameObject); } // 실제 인벤토리 정보를 참고해서 for (int i = 0; i < 8; i++) { // GameObject item = Managers.UI.MakeSubItem(gridPanel.transform).gameObject; GameObject item = Managers.UI.MakeSubItem(parent: gridPanel.transform).gameObject; UI_Inven_Item invenItem = item.GetOrAddComponent(); invenItem.SetInfo($"집행검{i}번"); } } }