52 lines
1.6 KiB
C#
52 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class LobbyUI : UIBase
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{
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public SerializableDictionary<string, Sprite> playerImages;
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[SerializeField]
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private TextMeshProUGUI characterName;
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[SerializeField]
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private TextMeshProUGUI characterHp;
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[SerializeField]
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private TextMeshProUGUI characterMp;
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[SerializeField]
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private TextMeshProUGUI characterAttck;
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[SerializeField]
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private TextMeshProUGUI characterDefence;
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[SerializeField]
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private TextMeshProUGUI characterCritical;
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private void Start()
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{
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Image playerObj = GameObject.Find("TON.Player").GetComponent<Image>();
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PlayerData player = PlayerDataManager.Singleton.player;
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playerObj.sprite = playerImages.GetValueOrDefault(player.type);
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characterName.text = player.name;
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characterHp.text = $"{player.hp}";
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characterMp.text = $"{player.mp}";
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characterAttck.text = $"{player.attackPower}";
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characterDefence.text = $"{player.defensivePower}";
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characterCritical.text = $"{player.critical}";
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}
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public void OnClickStageEntryButton()
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{
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UIManager.Hide<LobbyUI>(UIList.LobbyUI);
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UIManager.Show<StageEntryUI>(UIList.StageEntryUI);
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}
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public void OnClickSkillSettingButton()
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{
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UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
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}
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}
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}
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