32 lines
692 B
C#
32 lines
692 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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[System.Serializable]
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public abstract class SkillBase
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{
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public float SkillCoolDown => SkillData.coolDown;
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public float CurrentCoolDown { get; protected set; }
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public SkillData SkillData { get; private set; }
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public void Init(SkillData skillData)
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{
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SkillData = skillData;
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}
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public void UpdateSkill(float deltaTime)
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{
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CurrentCoolDown -= deltaTime;
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CurrentCoolDown = Mathf.Max(0, CurrentCoolDown);
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}
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public abstract void ExecuteSkill(CharacterBase actor);
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}
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}
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