Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Character/Skill/SkillBase.cs
2025-02-08 12:35:14 +09:00

32 lines
692 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
[System.Serializable]
public abstract class SkillBase
{
public float SkillCoolDown => SkillData.coolDown;
public float CurrentCoolDown { get; protected set; }
public SkillData SkillData { get; private set; }
public void Init(SkillData skillData)
{
SkillData = skillData;
}
public void UpdateSkill(float deltaTime)
{
CurrentCoolDown -= deltaTime;
CurrentCoolDown = Mathf.Max(0, CurrentCoolDown);
}
public abstract void ExecuteSkill(CharacterBase actor);
}
}