86 lines
2.1 KiB
C#
86 lines
2.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class IngameUI : UIBase
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{
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public static IngameUI Instance => UIManager.Singleton.GetUI<IngameUI>(UIList.IngameUI);
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public Image characterImage;
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public Image hpBar;
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public Image spBar;
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public TextMeshProUGUI stageText;
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public TextMeshProUGUI monsterHp;
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public Image monsterHpBar;
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public Image monsterImage;
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private string playerType;
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[SerializeField] private CharacterBase character;
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private void OnEnable()
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{
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character = GameObject.FindWithTag("Player").GetComponent<CharacterBase>();
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playerType = PlayerDataManager.Singleton.player.type;
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if (character != null)
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{
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character.OnHPChanged += UpdateHPBar;
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character.OnSPChanged += UpdateSPBar;
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}
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// UI가 활성화될 때 저장된 값들로 업데이트
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RefreshUI();
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}
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private void OnDisable()
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{
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if (character != null)
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{
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character.OnHPChanged -= UpdateHPBar;
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character.OnSPChanged -= UpdateSPBar;
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}
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}
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private void UpdateHPBar(float current, float max)
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{
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hpBar.fillAmount = current / max;
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}
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private void UpdateSPBar(float current, float max)
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{
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spBar.fillAmount = current / max;
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}
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public void SetPlayerImage(string type)
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{
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playerType = type;
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if (gameObject.activeInHierarchy)
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{
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UpdatePlayerImage();
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}
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}
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private void RefreshUI()
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{
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if (!string.IsNullOrEmpty(playerType)) UpdatePlayerImage();
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}
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private void UpdatePlayerImage()
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{
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if (AssetManager.Singleton.LoadPlayerIcon(playerType, FaceStatue.Idle, out Sprite result))
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{
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characterImage.sprite = result;
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}
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}
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}
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}
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