62 lines
1.5 KiB
C#
62 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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namespace TON
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{
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[ExecuteInEditMode]
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public class SpriteOutline : MonoBehaviour
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{
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public Color color = Color.white;
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[Range(0, 16)]
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public int outlineSize = 1;
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private SpriteRenderer spriteRenderer;
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void OnEnable()
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{
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spriteRenderer = GetComponent<SpriteRenderer>();
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// UpdateOutline(true);
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}
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// void OnDisable()
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// {
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// UpdateOutline(false);
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// }
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// void Update()
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// {
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// UpdateOutline(true);
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// }
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void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player")) // 플레이어가 접근하면
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{
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UpdateOutline(true);
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}
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}
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void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("Player")) // 플레이어가 나가면
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{
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UpdateOutline(false);
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}
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}
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void UpdateOutline(bool outline)
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{
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MaterialPropertyBlock mpb = new MaterialPropertyBlock();
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spriteRenderer.GetPropertyBlock(mpb);
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mpb.SetFloat("_Outline", outline ? 1f : 0);
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mpb.SetColor("_OutlineColor", color);
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mpb.SetFloat("_OutlineSize", outlineSize);
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spriteRenderer.SetPropertyBlock(mpb);
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}
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}
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}
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