89 lines
2.7 KiB
C#
89 lines
2.7 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class HeartDataManager : SingletonBase<HeartDataManager>
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{
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public List<HeartData> heartDatas { get; private set; }
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[SerializeField]
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private HeartData currentHeartData;
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private int characterId;
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protected override void Awake()
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{
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base.Awake();
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LoadHeartData();
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}
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private void LoadHeartData()
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{
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heartDatas = JSONLoader.LoadFromResources<List<HeartData>>("Heart");
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if (heartDatas == null)
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{
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heartDatas = new List<HeartData>();
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}
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}
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public void CreateNewHeartSystem(int characterId)
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{
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HeartData heartData = new HeartData(characterId);
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heartDatas.Add(heartData);
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JSONLoader.SaveToFile(heartDatas, "heart");
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Debug.Log($"heartData test:: {heartData.currentHearts}");
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}
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public void SetCurrentUserHeart()
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{
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characterId = PlayerPrefs.GetInt("SelectedPlayerIndex", -1);
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if (characterId > -1)
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{
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currentHeartData = heartDatas[characterId];
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if (currentHeartData != null)
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{
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RechargeHearts();
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}
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else
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{
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Debug.Log("하트 정보 불러오기 중 오류 발생 ::: 초기값으로 재정의 합니다.");
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CreateNewHeartSystem(characterId);
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}
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}
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else
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{
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Debug.LogError("유효하지 않은 캐릭터 정보입니다.");
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}
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}
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public void SaveHeartData()
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{
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heartDatas[characterId] = currentHeartData;
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JSONLoader.SaveToFile(heartDatas, "heart");
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}
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private void RechargeHearts()
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{
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if (currentHeartData.currentHearts >= currentHeartData.maxHearts) return;
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DateTime lastTime = DateTime.Parse(currentHeartData.lastHeartTime);
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TimeSpan timePassed = DateTime.Now - lastTime;
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int heartsToRecover = (int)(timePassed.TotalSeconds / currentHeartData.heartRechargeTime);
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if (heartsToRecover > 0)
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{
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currentHeartData.currentHearts = Mathf.Min(currentHeartData.currentHearts + heartsToRecover, currentHeartData.maxHearts);
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currentHeartData.lastHeartTime = DateTime.Now.ToString();
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SaveHeartData();
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}
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}
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public int GetCurrentHearts() => currentHeartData.currentHearts;
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}
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}
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