Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/UI/LobbyUI.cs
2025-02-04 21:08:13 +09:00

32 lines
827 B
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class LobbyUI : UIBase
{
public SerializableDictionary<string, Sprite> playerImages;
[SerializeField]
private TextMeshProUGUI characterName;
private void Start()
{
Image playerObj = GameObject.Find("TON.Player").GetComponent<Image>();
PlayerData player = PlayerDataManager.Singleton.player;
playerObj.sprite = playerImages.GetValueOrDefault(player.type);
characterName.text = player.name;
}
public void OnClickStageEntryButton()
{
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
UIManager.Show<StageEntryUI>(UIList.StageEntryUI);
}
}
}