Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Character/StateMachine/DeadStateMachine.cs
2025-02-02 16:37:22 +09:00

23 lines
611 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class DeadStateMachine : StateMachineBehaviour
{
public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash)
{
base.OnStateMachineEnter(animator, stateMachinePathHash);
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (animator.TryGetComponent(out CharacterBase character))
{
character.Dead();
}
}
}
}