Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Scenes/LobbyScene.cs

41 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace TON
{
public class LobbyScene : SceneBase
{
public override IEnumerator OnStart()
{
// Lobby 씬을 비동기로 로드한다.
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Lobby", LoadSceneMode.Single);
// 로드가 완료될 때 까지 yield return null 을 하면서 기다린다
while (!asyncLoad.isDone)
{
yield return null;
}
PlayerDataManager.Singleton.SetCurrentUserData();
SkillDataManager.Singleton.Initalize();
UIManager.Show<LobbyUI>(UIList.LobbyUI);
UIManager.Show<OptionUI>(UIList.OptionUI);
}
public override IEnumerator OnEnd()
{
yield return null;
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
UIManager.Hide<OptionUI>(UIList.OptionUI);
}
}
}