27 lines
727 B
C#
27 lines
727 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class AttackPattern
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{
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protected MonsterBase _monsterBase;
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protected float _lastSkillTime;
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protected float _skill1Cooldown = 5f;
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protected float _skill2Cooldown = 8f;
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public AttackPattern(MonsterBase monsterBase)
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{
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_monsterBase = monsterBase;
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// 쿨다운 값을 MonsterData에서 가져오기
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_skill1Cooldown = _monsterBase.GetSkillCooldown(1);
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_skill2Cooldown = _monsterBase.GetSkillCooldown(2);
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_lastSkillTime = -_skill1Cooldown;
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}
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public virtual void Attack()
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{
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}
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}
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} |