using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TON { public class AttackPattern { protected MonsterBase _monsterBase; protected float _lastSkillTime; protected float _skill1Cooldown = 5f; protected float _skill2Cooldown = 8f; public AttackPattern(MonsterBase monsterBase) { _monsterBase = monsterBase; // 쿨다운 값을 MonsterData에서 가져오기 _skill1Cooldown = _monsterBase.GetSkillCooldown(1); _skill2Cooldown = _monsterBase.GetSkillCooldown(2); _lastSkillTime = -_skill1Cooldown; } public virtual void Attack() { } } }