Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Scenes/LobbyScene.cs

46 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace TON
{
public class LobbyScene : SceneBase
{
public SerializableDictionary<string, Sprite> CharacterSpriteDict = new SerializableDictionary<string, Sprite>();
public override IEnumerator OnStart()
{
// Lobby 씬을 비동기로 로드한다.
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Lobby", LoadSceneMode.Single);
// 로드가 완료될 때 까지 yield return null 을 하면서 기다린다
while (!asyncLoad.isDone)
{
yield return null;
}
PlayerSpawner.SpawnPlayerCharacter();
}
public override IEnumerator OnEnd()
{
// TON.Player 내부의 캐릭터 삭제
GameObject playerObj = GameObject.Find("TON.Player");
if (playerObj != null)
{
foreach (Transform child in playerObj.transform)
{
GameObject.Destroy(child.gameObject);
}
}
yield return null;
}
}
}