46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace TON
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{
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public class LobbyScene : SceneBase
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{
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public SerializableDictionary<string, Sprite> CharacterSpriteDict = new SerializableDictionary<string, Sprite>();
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public override IEnumerator OnStart()
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{
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// Lobby 씬을 비동기로 로드한다.
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AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Lobby", LoadSceneMode.Single);
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// 로드가 완료될 때 까지 yield return null 을 하면서 기다린다
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while (!asyncLoad.isDone)
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{
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yield return null;
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}
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PlayerSpawner.SpawnPlayerCharacter();
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}
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public override IEnumerator OnEnd()
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{
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// TON.Player 내부의 캐릭터 삭제
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GameObject playerObj = GameObject.Find("TON.Player");
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if (playerObj != null)
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{
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foreach (Transform child in playerObj.transform)
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{
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GameObject.Destroy(child.gameObject);
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}
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}
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yield return null;
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}
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}
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}
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