using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace TON { public class LobbyScene : SceneBase { public SerializableDictionary CharacterSpriteDict = new SerializableDictionary(); public override IEnumerator OnStart() { // Lobby 씬을 비동기로 로드한다. AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Lobby", LoadSceneMode.Single); // 로드가 완료될 때 까지 yield return null 을 하면서 기다린다 while (!asyncLoad.isDone) { yield return null; } PlayerSpawner.SpawnPlayerCharacter(); } public override IEnumerator OnEnd() { // TON.Player 내부의 캐릭터 삭제 GameObject playerObj = GameObject.Find("TON.Player"); if (playerObj != null) { foreach (Transform child in playerObj.transform) { GameObject.Destroy(child.gameObject); } } yield return null; } } }