Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/GameData/MonsterData.cs
2025-02-08 23:20:38 +09:00

35 lines
943 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
[System.Serializable]
public class MonsterData
{
// 몬스터 아이디
public int id;
// 몬스터 명 or 프리팹 명?
public string name;
// 몬스터 타입 ex : melee, ranged
public string monsterType;
// 몬스터 체력
public int hp;
// 기본 공격력
public int attackPower;
// 기본 방어력
public int defensivePower;
public MonsterData(int id, string monsterType, string name, int hp, int attackPower, int defensivePower)
{
id = this.id;
monsterType = this.monsterType == "monster" ? "melle" : "ranged";
name = this.name;
hp = this.hp;
attackPower = this.attackPower;
defensivePower = this.defensivePower;
}
}
}