Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/Monster/Eyesight.cs
2025-02-15 16:13:46 +09:00

40 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class Eyesight : MonoBehaviour
{
[SerializeField]
private MonsterBase _monsterBase;
// private bool _isDetect;
private GameObject skill;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
skill = _monsterBase.smallFirePrefab;
GameObject newSkill = Instantiate<GameObject>(skill);
newSkill.transform.position = other.transform.position;
// newSkill.GetComponent<skill>().Direction = new Vector2(1, 0);
// _monsterBase.SetTransition(new AttackState());
// 플레이어 감지하면 따라가기
// _monsterBase.SetTransition(new ChasingState());
Debug.Log("감지됨");
}
}
private void OnTriggerExit2D(Collider2D other)
{
_monsterBase.SetTransition(new IdleState());
Debug.Log("감지 벗어남");
}
}
}