46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class Attack : MonoBehaviour
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{
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[SerializeField]
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private MonsterBase _monsterBase;
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private void OnTriggerEnter2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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_monsterBase.SetTransition(new AttackState());
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// _monsterBase.SetTransition(new MonsterSkillState());
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}
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// if (!_monsterBase.monsterSkillID)
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// {
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// if (other.CompareTag("Player"))
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// {
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// // 일정 확률로 스킬 사용
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// if (Random.value < 0.3f) // 30% 확률
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// {
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// _monsterBase.SetTransition(new SkillState());
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// }
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// else
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// {
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// _monsterBase.SetTransition(new AttackState());
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// }
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// }
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// }
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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_monsterBase.SetTransition(new ChasingState());
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Debug.Log("감지 벗어남");
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}
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}
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}
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