Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/UI/IngameUI.cs
2025-02-03 00:56:45 +09:00

48 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class IngameUI : UIBase
{
public static IngameUI Instance => UIManager.Singleton.GetUI<IngameUI>(UIList.IngameUI);
public Image hpBar;
public Image spBar;
public TextMeshProUGUI hpText;
public TextMeshProUGUI spText;
public void SetHP(float current, float max)
{
hpBar.fillAmount = current / max;
hpText.text = $"{current:0} / {max: 0}";
}
public void SetSP(float current, float max)
{
spBar.fillAmount = current / max;
spText.text = $"{current:0} / {max: 0}";
}
public void OnPressPauseButton()
{
UIManager.Show<PauseUI>(UIList.PauseUI);
Debug.Log("버튼 클릭");
// UIManager.Show<PauseUI>(UIList.PauseUI);
// 게임 일시 정지
// Time.timeScale = 0f;
}
}
}