48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class IngameUI : UIBase
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{
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public static IngameUI Instance => UIManager.Singleton.GetUI<IngameUI>(UIList.IngameUI);
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public Image hpBar;
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public Image spBar;
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public TextMeshProUGUI hpText;
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public TextMeshProUGUI spText;
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public void SetHP(float current, float max)
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{
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hpBar.fillAmount = current / max;
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hpText.text = $"{current:0} / {max: 0}";
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}
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public void SetSP(float current, float max)
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{
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spBar.fillAmount = current / max;
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spText.text = $"{current:0} / {max: 0}";
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}
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public void OnPressPauseButton()
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{
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UIManager.Show<PauseUI>(UIList.PauseUI);
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Debug.Log("버튼 클릭");
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// UIManager.Show<PauseUI>(UIList.PauseUI);
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// 게임 일시 정지
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// Time.timeScale = 0f;
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}
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}
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}
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