Files
M-Gameton-06/Gameton-06/Assets/Gameton/Scripts/GameData/SkillData.cs

17 lines
302 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
[System.Serializable]
public class SkillData
{
public int characterId;
public string id;
public int mp;
public float damage;
public int cooltime;
}
}