17 lines
302 B
C#
17 lines
302 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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[System.Serializable]
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public class SkillData
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{
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public int characterId;
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public string id;
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public int mp;
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public float damage;
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public int cooltime;
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}
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}
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