33 lines
800 B
C#
33 lines
800 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TON
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{
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public class ControllerUI_SkillButton : MonoBehaviour
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{
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public SkillData skillData;
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public GameObject skillImage;
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public GameObject lockImage;
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[SerializeField]
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private SerializableDictionary<string, Sprite> skillSprite = new SerializableDictionary<string, Sprite>();
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public void Initalize(SkillData skillData)
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{
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Debug.Log($"Initalize :: {skillData.id}");
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this.skillData = skillData;
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skillImage.SetActive(true);
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skillImage.GetComponent<Image>().sprite = skillSprite.GetValueOrDefault(skillData.id, null);
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lockImage.SetActive(false);
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}
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}
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}
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