타이틀 ui 수정 및 캐릭터 선택 화면 추가
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8
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7
Gameton-06/Assets/Gameton/Scenes/Lobby.unity.meta
Normal file
7
Gameton-06/Assets/Gameton/Scenes/Lobby.unity.meta
Normal file
@@ -0,0 +1,7 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TON
|
||||
{
|
||||
public class CharaterSelection : MonoBehaviour
|
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{
|
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public CharaterCreateUI characterCreateUI;
|
||||
|
||||
public void OnSelectMaleCat()
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||||
{
|
||||
characterCreateUI.SelectCharacter("MaleCat");
|
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}
|
||||
|
||||
public void OnSelectFemaleCat()
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{
|
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characterCreateUI.SelectCharacter("FemaleCat");
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}
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}
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}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -9,6 +9,7 @@ namespace TON
|
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PANEL_START,
|
||||
|
||||
TitleUI,
|
||||
CharaterCreateUI,
|
||||
IngameUI,
|
||||
ControllerUI,
|
||||
LogUI,
|
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|
||||
11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs
Normal file
11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs
Normal file
@@ -0,0 +1,11 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
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|
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namespace TON
|
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{
|
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public interface IDamage
|
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{
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public void ApplyDamage(float damage);
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}
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}
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11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs.meta
Normal file
11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs.meta
Normal file
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fileFormatVersion: 2
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userData:
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@@ -21,6 +21,12 @@ namespace TON
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UIManager.Show<IngameUI>(UIList.IngameUI);
|
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UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
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|
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|
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string selectedCharacter = PlayerPrefs.GetString("SelectedCharacter", "DefaultCharacter");
|
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Debug.Log("선택된 캐릭터: " + selectedCharacter);
|
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|
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// 선택된 캐릭터에 맞는 오브젝트를 생성하거나 적용하는 코드 작성
|
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}
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public override IEnumerator OnEnd()
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{
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45
Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs
Normal file
45
Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs
Normal file
@@ -0,0 +1,45 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace TON
|
||||
{
|
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public class CharaterCreateUI : UIBase
|
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{
|
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[SerializeField] private Button createButton; // Create 버튼 참조
|
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|
||||
private string selectedCharacter; // 선택한 캐릭터의 타입 저장 (예: "MaleCat", "FemaleCat")
|
||||
|
||||
private void Start()
|
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{
|
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// 처음에는 버튼을 비활성화
|
||||
createButton.interactable = false;
|
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}
|
||||
|
||||
public void SelectCharacter(string characterType)
|
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{
|
||||
selectedCharacter = characterType;
|
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createButton.interactable = true; // 캐릭터가 선택되면 버튼 활성화
|
||||
|
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}
|
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|
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public void OnClickCreateButton()
|
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{
|
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if (string.IsNullOrEmpty(selectedCharacter))
|
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{
|
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Debug.Log("캐릭터를 선택하세요!");
|
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return;
|
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}
|
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|
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// 선택된 캐릭터 정보를 저장 (다음 씬에서도 사용할 수 있도록)
|
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PlayerPrefs.SetString("SelectedCharacter", selectedCharacter);
|
||||
// TODO: 생성한 캐릭터를 어떻게 저장할지???
|
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|
||||
|
||||
// 씬 변경
|
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UIManager.Hide<CharaterCreateUI>(UIList.CharaterCreateUI);
|
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Main.Singleton?.ChangeScene(SceneType.Ingame);
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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@@ -8,7 +8,11 @@ namespace TON
|
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{
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public void OnClickStartButton()
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{
|
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Main.Singleton?.ChangeScene(SceneType.Ingame);
|
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// Main.Singleton?.ChangeScene(SceneType.Ingame);
|
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|
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// TODO: 현재 가지고 있는 캐릭터가 없다면 CharaterCreateUI 를 보여주고
|
||||
UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
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// TODO: 캐릭터가 있다면 내 캐릭터 목록에서 선택할 수 있도록 함
|
||||
}
|
||||
|
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public void OnClickExitButton()
|
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|
||||
Reference in New Issue
Block a user