타이틀 ui 수정 및 캐릭터 선택 화면 추가

This commit is contained in:
aube.lee
2025-01-28 22:00:00 +09:00
parent e665360833
commit fa08e676e5
23 changed files with 2476 additions and 6 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class CharaterSelection : MonoBehaviour
{
public CharaterCreateUI characterCreateUI;
public void OnSelectMaleCat()
{
characterCreateUI.SelectCharacter("MaleCat");
}
public void OnSelectFemaleCat()
{
characterCreateUI.SelectCharacter("FemaleCat");
}
}
}

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@@ -9,6 +9,7 @@ namespace TON
PANEL_START,
TitleUI,
CharaterCreateUI,
IngameUI,
ControllerUI,
LogUI,

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@@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public interface IDamage
{
public void ApplyDamage(float damage);
}
}

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@@ -21,6 +21,12 @@ namespace TON
UIManager.Show<IngameUI>(UIList.IngameUI);
UIManager.Show<ControllerUI>(UIList.ControllerUI);
string selectedCharacter = PlayerPrefs.GetString("SelectedCharacter", "DefaultCharacter");
Debug.Log("선택된 캐릭터: " + selectedCharacter);
// 선택된 캐릭터에 맞는 오브젝트를 생성하거나 적용하는 코드 작성
}
public override IEnumerator OnEnd()
{

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@@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class CharaterCreateUI : UIBase
{
[SerializeField] private Button createButton; // Create 버튼 참조
private string selectedCharacter; // 선택한 캐릭터의 타입 저장 (예: "MaleCat", "FemaleCat")
private void Start()
{
// 처음에는 버튼을 비활성화
createButton.interactable = false;
}
public void SelectCharacter(string characterType)
{
selectedCharacter = characterType;
createButton.interactable = true; // 캐릭터가 선택되면 버튼 활성화
}
public void OnClickCreateButton()
{
if (string.IsNullOrEmpty(selectedCharacter))
{
Debug.Log("캐릭터를 선택하세요!");
return;
}
// 선택된 캐릭터 정보를 저장 (다음 씬에서도 사용할 수 있도록)
PlayerPrefs.SetString("SelectedCharacter", selectedCharacter);
// TODO: 생성한 캐릭터를 어떻게 저장할지???
// 씬 변경
UIManager.Hide<CharaterCreateUI>(UIList.CharaterCreateUI);
Main.Singleton?.ChangeScene(SceneType.Ingame);
}
}
}

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@@ -8,7 +8,11 @@ namespace TON
{
public void OnClickStartButton()
{
Main.Singleton?.ChangeScene(SceneType.Ingame);
// Main.Singleton?.ChangeScene(SceneType.Ingame);
// TODO: 현재 가지고 있는 캐릭터가 없다면 CharaterCreateUI 를 보여주고
UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
// TODO: 캐릭터가 있다면 내 캐릭터 목록에서 선택할 수 있도록 함
}
public void OnClickExitButton()