타이틀 ui 수정 및 캐릭터 선택 화면 추가
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8
Gameton-06/Assets/Gameton/Art/Title Background.meta
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7
Gameton-06/Assets/Gameton/Scenes/Lobby.unity.meta
Normal file
7
Gameton-06/Assets/Gameton/Scenes/Lobby.unity.meta
Normal file
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 9fb1e2407808c4d479287e3b80c5bea2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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||||||
@@ -0,0 +1,21 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public class CharaterSelection : MonoBehaviour
|
||||||
|
{
|
||||||
|
public CharaterCreateUI characterCreateUI;
|
||||||
|
|
||||||
|
public void OnSelectMaleCat()
|
||||||
|
{
|
||||||
|
characterCreateUI.SelectCharacter("MaleCat");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnSelectFemaleCat()
|
||||||
|
{
|
||||||
|
characterCreateUI.SelectCharacter("FemaleCat");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 6a1bd333a114a6e44a077c25d7909b4b
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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|
icon: {instanceID: 0}
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|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -9,6 +9,7 @@ namespace TON
|
|||||||
PANEL_START,
|
PANEL_START,
|
||||||
|
|
||||||
TitleUI,
|
TitleUI,
|
||||||
|
CharaterCreateUI,
|
||||||
IngameUI,
|
IngameUI,
|
||||||
ControllerUI,
|
ControllerUI,
|
||||||
LogUI,
|
LogUI,
|
||||||
|
|||||||
11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs
Normal file
11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public interface IDamage
|
||||||
|
{
|
||||||
|
public void ApplyDamage(float damage);
|
||||||
|
}
|
||||||
|
}
|
||||||
11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs.meta
Normal file
11
Gameton-06/Assets/Gameton/Scripts/Interface/IDamage.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: d2251b5474457e74aba5933e1076705c
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|
MonoImporter:
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|
externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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|
userData:
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|
assetBundleName:
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|
assetBundleVariant:
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||||||
@@ -21,6 +21,12 @@ namespace TON
|
|||||||
|
|
||||||
UIManager.Show<IngameUI>(UIList.IngameUI);
|
UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||||
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||||
|
|
||||||
|
|
||||||
|
string selectedCharacter = PlayerPrefs.GetString("SelectedCharacter", "DefaultCharacter");
|
||||||
|
Debug.Log("선택된 캐릭터: " + selectedCharacter);
|
||||||
|
|
||||||
|
// 선택된 캐릭터에 맞는 오브젝트를 생성하거나 적용하는 코드 작성
|
||||||
}
|
}
|
||||||
public override IEnumerator OnEnd()
|
public override IEnumerator OnEnd()
|
||||||
{
|
{
|
||||||
|
|||||||
45
Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs
Normal file
45
Gameton-06/Assets/Gameton/Scripts/UI/CharaterCreateUI.cs
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace TON
|
||||||
|
{
|
||||||
|
public class CharaterCreateUI : UIBase
|
||||||
|
{
|
||||||
|
[SerializeField] private Button createButton; // Create 버튼 참조
|
||||||
|
|
||||||
|
private string selectedCharacter; // 선택한 캐릭터의 타입 저장 (예: "MaleCat", "FemaleCat")
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
// 처음에는 버튼을 비활성화
|
||||||
|
createButton.interactable = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectCharacter(string characterType)
|
||||||
|
{
|
||||||
|
selectedCharacter = characterType;
|
||||||
|
createButton.interactable = true; // 캐릭터가 선택되면 버튼 활성화
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickCreateButton()
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(selectedCharacter))
|
||||||
|
{
|
||||||
|
Debug.Log("캐릭터를 선택하세요!");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 선택된 캐릭터 정보를 저장 (다음 씬에서도 사용할 수 있도록)
|
||||||
|
PlayerPrefs.SetString("SelectedCharacter", selectedCharacter);
|
||||||
|
// TODO: 생성한 캐릭터를 어떻게 저장할지???
|
||||||
|
|
||||||
|
|
||||||
|
// 씬 변경
|
||||||
|
UIManager.Hide<CharaterCreateUI>(UIList.CharaterCreateUI);
|
||||||
|
Main.Singleton?.ChangeScene(SceneType.Ingame);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -8,7 +8,11 @@ namespace TON
|
|||||||
{
|
{
|
||||||
public void OnClickStartButton()
|
public void OnClickStartButton()
|
||||||
{
|
{
|
||||||
Main.Singleton?.ChangeScene(SceneType.Ingame);
|
// Main.Singleton?.ChangeScene(SceneType.Ingame);
|
||||||
|
|
||||||
|
// TODO: 현재 가지고 있는 캐릭터가 없다면 CharaterCreateUI 를 보여주고
|
||||||
|
UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
||||||
|
// TODO: 캐릭터가 있다면 내 캐릭터 목록에서 선택할 수 있도록 함
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickExitButton()
|
public void OnClickExitButton()
|
||||||
|
|||||||
Reference in New Issue
Block a user