몬스터 에셋 추가

This commit is contained in:
aube.lee
2025-01-30 18:41:41 +09:00
parent 61199eac78
commit f5741ba08f
209 changed files with 29094 additions and 0 deletions

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using System;
using Assets.PixelFantasy.Common.Scripts;
using UnityEngine;
namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts.ExampleScripts
{
[RequireComponent(typeof(Monster))]
public class MonsterAnimation : MonoBehaviour
{
private Monster _monster;
public void Start()
{
_monster = GetComponent<Monster>();
}
public void SetState(MonsterState state)
{
foreach (var variable in new[] { "Idle", "Ready", "Walk", "Run", "Jump", "Die" })
{
_monster.Animator.SetBool(variable, false);
}
switch (state)
{
case MonsterState.Idle: _monster.Animator.SetBool("Idle", true); break;
case MonsterState.Ready: _monster.Animator.SetBool("Ready", true); break;
case MonsterState.Walk: _monster.Animator.SetBool("Walk", true); break;
case MonsterState.Run: _monster.Animator.SetBool("Run", true); break;
case MonsterState.Jump: _monster.Animator.SetBool("Jump", true); break;
case MonsterState.Die: _monster.Animator.SetBool("Die", true); break;
default: throw new NotSupportedException();
}
//Debug.Log("SetState: " + state);
}
public MonsterState GetState()
{
if (_monster.Animator.GetBool("Idle")) return MonsterState.Idle;
if (_monster.Animator.GetBool("Ready")) return MonsterState.Ready;
if (_monster.Animator.GetBool("Walk")) return MonsterState.Walk;
if (_monster.Animator.GetBool("Run")) return MonsterState.Run;
if (_monster.Animator.GetBool("Jump")) return MonsterState.Jump;
if (_monster.Animator.GetBool("Die")) return MonsterState.Die;
return MonsterState.Ready;
}
public void Idle()
{
SetState(MonsterState.Idle);
}
public void Ready()
{
if (GetState() == MonsterState.Walk)
{
EffectManager.Instance.CreateSpriteEffect(_monster, "Brake");
}
else if (GetState() == MonsterState.Idle)
{
return;
}
SetState(MonsterState.Ready);
}
public void Run()
{
if (GetState() != MonsterState.Walk)
{
EffectManager.Instance.CreateSpriteEffect(_monster, "Run");
}
SetState(MonsterState.Walk);
}
public void Jump()
{
EffectManager.Instance.CreateSpriteEffect(_monster, "Jump");
SetState(MonsterState.Run);
}
public void Fall()
{
SetState(MonsterState.Run);
}
public void Land()
{
EffectManager.Instance.CreateSpriteEffect(_monster, "Fall");
}
public void Die()
{
SetState(MonsterState.Die);
}
public void Attack()
{
_monster.Animator.SetTrigger("Attack");
}
public void Fire()
{
_monster.Animator.SetTrigger("Fire");
}
public void Hit()
{
_monster.Animator.SetTrigger("Hit");
}
}
}