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public class Creature : MonoBehaviour + { + public SpriteRenderer Body; + public Animator Animator; + public AudioSource AudioSource; + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/Common/Scripts/Creature.cs.meta b/Gameton-06/Assets/PixelFantasy/Common/Scripts/Creature.cs.meta new file mode 100644 index 00000000..85a078fc --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/Common/Scripts/Creature.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: fe8f6eb3a4a94d398bb09abb4f01b61c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/Common/Scripts/Creature.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/Common/Scripts/EffectManager.cs b/Gameton-06/Assets/PixelFantasy/Common/Scripts/EffectManager.cs new file mode 100644 index 00000000..891c0987 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/Common/Scripts/EffectManager.cs @@ -0,0 +1,53 @@ +using System; +using System.Collections; +using UnityEngine; + +namespace Assets.PixelFantasy.Common.Scripts +{ + [CreateAssetMenu(fileName = "EffectManager", menuName = "Pixel Heroes/EffectManager")] + public class EffectManager : ScriptableObject + { + public SpriteEffect SpriteEffectPrefab; + public AudioClip FireAudioClip; + + private static Material _baseMaterial; + private static Material _blinkMaterial; + + public static EffectManager Instance; + + [RuntimeInitializeOnLoadMethod] + static void Initialize() + { + Instance = Resources.Load("EffectManager"); + } + + public void Blink(Creature creature) + { + if (_baseMaterial == null) _baseMaterial = creature.Body.sharedMaterial; + if (_blinkMaterial == null) _blinkMaterial = new Material(Shader.Find("GUI/Text Shader")); + + creature.StartCoroutine(BlinkCoroutine(creature)); + } + + private IEnumerator BlinkCoroutine(Creature creature) + { + creature.Body.material = _blinkMaterial; + + yield return new WaitForSeconds(0.1f); + + creature.Body.material = _baseMaterial; + } + + public SpriteEffect CreateSpriteEffect(Creature creature, string clipName, int direction = 0, Transform parent = null) + { + var instance = Instantiate(SpriteEffectPrefab, creature.transform.position, Quaternion.identity, parent); + + instance.name = clipName; + instance.transform.position = parent == null ? creature.transform.position : parent.transform.position; + instance.GetComponent().sortingOrder = creature.Body.sortingOrder + 1; + instance.Play(clipName, direction == 0 ? Math.Sign(creature.transform.localScale.x) : direction); + + return instance; + } + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/Common/Scripts/EffectManager.cs.meta b/Gameton-06/Assets/PixelFantasy/Common/Scripts/EffectManager.cs.meta new file mode 100644 index 00000000..082d6f4b --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/Common/Scripts/EffectManager.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 07308f8fd0684c440a2b1d8e03e28de0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/Common/Scripts/EffectManager.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/Common/Scripts/SoloState.cs b/Gameton-06/Assets/PixelFantasy/Common/Scripts/SoloState.cs new file mode 100644 index 00000000..50132d77 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/Common/Scripts/SoloState.cs @@ -0,0 +1,58 @@ +using System; +using UnityEngine; + +namespace Assets.PixelFantasy.Common.Scripts +{ + /// + /// Used to block animation transitions. + /// + public class SoloState : StateMachineBehaviour + { + public bool Continuous; + public bool Active; + public Func Continue; + + private float _enterTime; + + public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + _enterTime = Time.time; + animator.SetBool("Action", true); + Active = true; + } + + public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (stateInfo.normalizedTime >= 1 && !Continuous) + { + Exit(animator, stateInfo); + } + } + + public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + Exit(animator, stateInfo); + } + + private void Exit(Animator animator, AnimatorStateInfo stateInfo) + { + if (!Active || Time.time - _enterTime < stateInfo.length) return; + + Active = false; + + if (Continue == null) + { + animator.SetBool("Action", false); + } + else + { + if (!Continue()) + { + animator.SetBool("Action", false); + } + + Continue = null; + } + } + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/Common/Scripts/SoloState.cs.meta b/Gameton-06/Assets/PixelFantasy/Common/Scripts/SoloState.cs.meta new file mode 100644 index 00000000..d26790c9 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/Common/Scripts/SoloState.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 292b9c94eb10446c952c82a8ebcca571 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + 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public void SetState(MonsterState state) + { + foreach (var variable in new[] { "Idle", "Ready", "Walk", "Run", "Jump", "Die" }) + { + _monster.Animator.SetBool(variable, false); + } + + switch (state) + { + case MonsterState.Idle: _monster.Animator.SetBool("Idle", true); break; + case MonsterState.Ready: _monster.Animator.SetBool("Ready", true); break; + case MonsterState.Walk: _monster.Animator.SetBool("Walk", true); break; + case MonsterState.Run: _monster.Animator.SetBool("Run", true); break; + case MonsterState.Jump: _monster.Animator.SetBool("Jump", true); break; + case MonsterState.Die: _monster.Animator.SetBool("Die", true); break; + default: throw new NotSupportedException(); + } + + //Debug.Log("SetState: " + state); + } + + public MonsterState GetState() + { + if (_monster.Animator.GetBool("Idle")) return MonsterState.Idle; + if (_monster.Animator.GetBool("Ready")) return MonsterState.Ready; + if (_monster.Animator.GetBool("Walk")) return MonsterState.Walk; + if (_monster.Animator.GetBool("Run")) return MonsterState.Run; + if (_monster.Animator.GetBool("Jump")) return MonsterState.Jump; + if (_monster.Animator.GetBool("Die")) return MonsterState.Die; + + return MonsterState.Ready; + } + + public void Idle() + { + SetState(MonsterState.Idle); + } + + public void Ready() + { + if (GetState() == MonsterState.Walk) + { + EffectManager.Instance.CreateSpriteEffect(_monster, "Brake"); + } + else if (GetState() == MonsterState.Idle) + { + return; + } + + SetState(MonsterState.Ready); + } + + public void Run() + { + if (GetState() != MonsterState.Walk) + { + EffectManager.Instance.CreateSpriteEffect(_monster, "Run"); + } + + SetState(MonsterState.Walk); + } + + public void Jump() + { + EffectManager.Instance.CreateSpriteEffect(_monster, "Jump"); + SetState(MonsterState.Run); + } + + public void Fall() + { + SetState(MonsterState.Run); + } + + public void Land() + { + EffectManager.Instance.CreateSpriteEffect(_monster, "Fall"); + } + + public void Die() + { + SetState(MonsterState.Die); + } + + public void Attack() + { + _monster.Animator.SetTrigger("Attack"); + } + + public void Fire() + { + _monster.Animator.SetTrigger("Fire"); + } + + public void Hit() + { + _monster.Animator.SetTrigger("Hit"); + } + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterAnimation.cs.meta b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterAnimation.cs.meta new file mode 100644 index 00000000..d864ba63 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterAnimation.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7e5bf41b75130d841bf3666dc0e7fa00 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterAnimation.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterController2D.cs b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterController2D.cs new file mode 100644 index 00000000..9570d43b --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterController2D.cs @@ -0,0 +1,130 @@ +using System.Linq; +using UnityEngine; + +namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts.ExampleScripts +{ + [RequireComponent(typeof(Collider2D))] + [RequireComponent(typeof(Rigidbody2D))] + [RequireComponent(typeof(MonsterAnimation))] + public class MonsterController2D : MonoBehaviour + { + public Vector2 Input; + public bool IsGrounded; + + public float Acceleration = 40; + public float MaxSpeed = 8; + public float JumpForce = 1000; + public float Gravity = 70; + + private Collider2D _collider; + private Rigidbody2D _rigidbody; + private MonsterAnimation _animation; + + private bool _jump; + + public void Start() + { + _collider = GetComponent(); + _rigidbody = GetComponent(); + _animation = GetComponent(); + } + + public void FixedUpdate() + { + var state = _animation.GetState(); + + if (state == MonsterState.Die) return; + + var velocity = _rigidbody.velocity; + + if (Input.x == 0) + { + if (IsGrounded) + { + velocity.x = Mathf.MoveTowards(velocity.x, 0, Acceleration * 3 * Time.fixedDeltaTime); + } + } + else + { + var maxSpeed = MaxSpeed; + var acceleration = Acceleration; + + if (_jump) + { + acceleration /= 2; + } + + velocity.x = Mathf.MoveTowards(velocity.x, Input.x * maxSpeed, acceleration * Time.fixedDeltaTime); + Turn(velocity.x); + } + + if (IsGrounded) + { + if (!_jump) + { + if (Input.x == 0) + { + _animation.Ready(); + } + else + { + _animation.Run(); + } + } + + if (Input.y > 0 && !_jump) + { + _jump = true; + _rigidbody.AddForce(Vector2.up * JumpForce); + _animation.Jump(); + } + } + else + { + velocity.y -= Gravity * Time.fixedDeltaTime; + + if (velocity.y < 0) + { + _jump = true; + _animation.Fall(); + } + } + + _rigidbody.velocity = velocity; + } + + private void Turn(float direction) + { + var scale = transform.localScale; + + scale.x = Mathf.Sign(direction) * Mathf.Abs(scale.x); + + transform.localScale = scale; + } + + private Collider2D _ground; + + public void OnCollisionEnter2D(Collision2D collision) + { + if (collision.contacts.All(i => i.point.y <= _collider.bounds.min.y + 0.1f)) + { + IsGrounded = true; + _ground = collision.collider; + + if (_jump) + { + _jump = false; + _animation.Land(); + } + } + } + + public void OnCollisionExit2D(Collision2D collision) + { + if (IsGrounded && collision.collider == _ground) + { + IsGrounded = false; + } + } + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterController2D.cs.meta b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterController2D.cs.meta new file mode 100644 index 00000000..c608f753 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterController2D.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ef32fbd63a65f054b90112e91c4a0f69 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterController2D.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterControls.cs b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterControls.cs new file mode 100644 index 00000000..2ca461aa --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterControls.cs @@ -0,0 +1,64 @@ +using Assets.PixelFantasy.Common.Scripts; +using UnityEngine; + +namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts.ExampleScripts +{ + [RequireComponent(typeof(Monster))] + [RequireComponent(typeof(MonsterController2D))] + [RequireComponent(typeof(MonsterAnimation))] + public class MonsterControls : MonoBehaviour + { + private Monster _monster; + private MonsterController2D _controller; + private MonsterAnimation _animation; + + public void Start() + { + _monster = GetComponent(); + _controller = GetComponent(); + _animation = GetComponent(); + } + + public void Update() + { + Move(); + Attack(); + + // Play other animations, just for example. + if (Input.GetKeyDown(KeyCode.I)) { _animation.SetState(MonsterState.Idle); } + if (Input.GetKeyDown(KeyCode.R)) { _animation.SetState(MonsterState.Ready); } + if (Input.GetKeyDown(KeyCode.D)) _animation.SetState(MonsterState.Die); + if (Input.GetKeyUp(KeyCode.H)) _animation.Hit(); + if (Input.GetKeyUp(KeyCode.L)) EffectManager.Instance.Blink(_monster); + } + + private void Move() + { + _controller.Input = Vector2.zero; + + if (Input.GetKey(KeyCode.LeftArrow)) + { + _controller.Input.x = -1; + } + else if (Input.GetKey(KeyCode.RightArrow)) + { + _controller.Input.x = 1; + } + + if (Input.GetKey(KeyCode.UpArrow)) + { + _controller.Input.y = 1; + } + else if (Input.GetKey(KeyCode.DownArrow)) + { + _controller.Input.y = -1; + } + } + + private void Attack() + { + if (Input.GetKeyDown(KeyCode.A)) _animation.Attack(); + if (Input.GetKeyDown(KeyCode.F)) _animation.Fire(); + } + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterControls.cs.meta b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterControls.cs.meta new file mode 100644 index 00000000..8a77fcfe --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterControls.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ec7989c5e9d15f849b9baed57d5feb65 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/PixelMonsters/Common/Scripts/ExampleScripts/MonsterControls.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/InanimateControls.cs b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/InanimateControls.cs new file mode 100644 index 00000000..0cbc4755 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/InanimateControls.cs @@ -0,0 +1,49 @@ +using Assets.PixelFantasy.Common.Scripts; +using UnityEngine; + +namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts +{ + [RequireComponent(typeof(Creature))] + [RequireComponent(typeof(Animator))] + public class InanimateControls : MonoBehaviour + { + private Creature _creature; + private Animator _animator; + + public void Start() + { + _creature = GetComponent(); + _animator = GetComponent(); + _animator.SetBool("Idle", true); + } + + public void Update() + { + if (Input.GetKeyDown(KeyCode.I)) + { + SetState(idle: true); + } + else if (Input.GetKeyDown(KeyCode.D) && _animator.HasState(0, Animator.StringToHash("Destroy"))) + { + SetState(destroy: true); + EffectManager.Instance.CreateSpriteEffect(_creature, "Fall"); + } + else if (Input.GetKeyDown(KeyCode.O) && _animator.HasState(0, Animator.StringToHash("Open"))) + { + SetState(open: true); + EffectManager.Instance.CreateSpriteEffect(_creature, "Fall"); + } + else if (Input.GetKeyDown(KeyCode.L)) + { + EffectManager.Instance.Blink(_creature); + } + } + + private void SetState(bool idle = false, bool destroy = false, bool open = false) + { + _animator.SetBool("Idle", idle); + _animator.SetBool("Destroy", destroy); + _animator.SetBool("Open", open); + } + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/InanimateControls.cs.meta b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/InanimateControls.cs.meta new file mode 100644 index 00000000..dc8add1c --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/InanimateControls.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 7a8b9d2939d13d84597b8ac2487b4bf9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/PixelMonsters/Common/Scripts/InanimateControls.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/Monster.cs b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/Monster.cs new file mode 100644 index 00000000..ecf2f413 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/Monster.cs @@ -0,0 +1,11 @@ +using Assets.PixelFantasy.Common.Scripts; + +namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts +{ + /// + /// The main monster script. + /// + public class Monster : Creature + { + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/Monster.cs.meta b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/Monster.cs.meta new file mode 100644 index 00000000..bd3653aa --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/Monster.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: 2e21cafac84143729db30efa3b827aa1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/PixelMonsters/Common/Scripts/Monster.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs new file mode 100644 index 00000000..bcf7b3b1 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs @@ -0,0 +1,17 @@ +using UnityEngine; + +namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts +{ + public class MonsterGrid : MonoBehaviour + { + public float CellSize; + + public void OnValidate() + { + for (var i = 0; i < transform.childCount; i++) + { + transform.GetChild(i).transform.localPosition = new Vector3(i * CellSize - (transform.childCount - 1) / 2f * CellSize, 0, 0); + } + } + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs.meta b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs.meta new file mode 100644 index 00000000..4fe92101 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: faa0149be7704b55a5fc3373af7c690c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterGrid.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterState.cs b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterState.cs new file mode 100644 index 00000000..bd18af4c --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterState.cs @@ -0,0 +1,15 @@ +namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts +{ + /// + /// Animation state. The same parameter controls animation transitions. + /// + public enum MonsterState + { + Idle, + Ready, + Walk, + Run, + Jump, + Die + } +} \ No newline at end of file diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterState.cs.meta b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterState.cs.meta new file mode 100644 index 00000000..31940be2 --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterState.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: abe1d4a6bbae4d738eb6e47ad56a2791 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 269333 + packageName: Pixel Monsters Animated Boss Pack #1 + packageVersion: 2.7 + assetPath: Assets/PixelFantasy/PixelMonsters/Common/Scripts/MonsterState.cs + uploadId: 656019 diff --git a/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/NavigateButton.cs b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/NavigateButton.cs new file mode 100644 index 00000000..cd60815f --- /dev/null +++ b/Gameton-06/Assets/PixelFantasy/PixelMonsters/Common/Scripts/NavigateButton.cs @@ -0,0 +1,20 @@ +using UnityEngine; +using UnityEngine.UI; + +namespace Assets.PixelFantasy.PixelMonsters.Common.Scripts +{ + public class NavigateButton : MonoBehaviour + { + public string Url; + + public void Start() + { + GetComponent