캐릭터 스킬 공격 투사체 적용
This commit is contained in:
@@ -247,5 +247,6 @@ MonoBehaviour:
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maxSP: 0
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speed: 3
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jumpForce: 8
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firePoint: {fileID: 3571909985532505043}
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animator: {fileID: 0}
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rb: {fileID: 4986202531950816680}
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@@ -216,6 +216,7 @@ MonoBehaviour:
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maxSP: 0
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speed: 3
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jumpForce: 8
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firePoint: {fileID: 3204799031628172313}
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animator: {fileID: 0}
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rb: {fileID: 4986202531950816680}
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--- !u!1 &8790121653688035716
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@@ -764,6 +764,22 @@ PrefabInstance:
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propertyPath: m_Name
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value: Skill Button
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
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value: 5
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objectReference: {fileID: 0}
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objectReference: {fileID: -4577297331876422106}
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- target: {fileID: 8637807277690663409, guid: f023329ca96ab444ca7c60781e310d59, type: 3}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
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value: OnClickSkillButton
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
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value: DarknessBall
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -1029,6 +1045,22 @@ PrefabInstance:
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propertyPath: m_Name
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value: Skill Button
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
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value: 5
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
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value: OnClickSkillButton
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
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value: FireBall
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -1135,6 +1167,22 @@ PrefabInstance:
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propertyPath: m_Name
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value: Skill Button
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objectReference: {fileID: 0}
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- target: {fileID: 8637807277690663409, guid: f023329ca96ab444ca7c60781e310d59, type: 3}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Mode
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value: 5
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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value:
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objectReference: {fileID: -4577297331876422106}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_MethodName
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value: OnClickSkillButton
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objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Arguments.m_StringArgument
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value: IceBall
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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@@ -16,6 +16,10 @@ namespace TON
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public float speed;
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public float jumpForce = 5f; // 점프 힘
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private bool isGrounded = true; // 플레이어가 바닥에 있는지 여부를 판단
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private float lastDirection = 1f; // 기본적으로 오른쪽(1) 바라보는 상태
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public Transform firePoint; // 스킬 발사 위치
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public Animator animator;
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@@ -70,6 +74,12 @@ namespace TON
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// 캐릭터가 양방향으로 이동시에 알맞은 방향을 바라보도록 적용
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private void Turn(float direction)
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{
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if (direction != 0)
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{
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lastDirection = Mathf.Sign(direction); // 마지막 이동 방향 저장
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}
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var scale = transform.localScale;
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scale.x = Mathf.Sign(direction) * Mathf.Abs(scale.x);
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@@ -105,6 +115,27 @@ namespace TON
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animator.Play("Default Attack");
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}
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public void SkillAttack(string skillName)
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{
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animator.Play("Skill Attack");
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// 총알 생성
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GameObject skill = ObjectPoolManager.Instance.GetEffect(skillName);
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// skill.transform.SetParent(firePoint);
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skill.transform.SetPositionAndRotation(firePoint.position, firePoint.rotation);
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// 🔥 총알 방향 반전
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var bulletScale = skill.transform.localScale;
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bulletScale.x = Mathf.Abs(bulletScale.x) * lastDirection;
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skill.transform.localScale = bulletScale;
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// 총알 이동 방향 설정
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Rigidbody2D skillRb = skill.GetComponent<Rigidbody2D>();
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skillRb.velocity = new Vector2(lastDirection * 5f, 0f);
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}
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public void ApplyDamage(float damage)
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{
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8
Gameton-06/Assets/Gameton/Scripts/Character/Skill.meta
Normal file
8
Gameton-06/Assets/Gameton/Scripts/Character/Skill.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: dab915d74078caf41bf985d45e8dbb81
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class DarknessBall : PoolAble
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{
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private float elapsedTime; // 경과 시간 저장 변수
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void OnEnable()
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{
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elapsedTime = 0f; // 오브젝트가 활성화될 때 초기화
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}
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void Update()
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{
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elapsedTime += Time.deltaTime; // 경과 시간 누적
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// 2초가 지나면 오브젝트 풀에 반환
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if (elapsedTime >= 2f)
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{
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ReleaseObject();
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Monster")) // 적과 충돌 시 제거
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{
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ReleaseObject();
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 46951a2e33fdd5a409f1579de9b7acfa
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,37 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class FireBall : PoolAble
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{
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private float elapsedTime; // 경과 시간 저장 변수
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void OnEnable()
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{
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elapsedTime = 0f; // 오브젝트가 활성화될 때 초기화
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}
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void Update()
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{
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elapsedTime += Time.deltaTime; // 경과 시간 누적
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// 2초가 지나면 오브젝트 풀에 반환
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if (elapsedTime >= 2f)
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{
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ReleaseObject();
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Monster")) // 적과 충돌 시 제거
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{
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ReleaseObject();
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 26dd04ed34a3c4042bfbe12766af2d60
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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35
Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs
Normal file
35
Gameton-06/Assets/Gameton/Scripts/Character/Skill/IceBall.cs
Normal file
@@ -0,0 +1,35 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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public class IceBall : PoolAble
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{
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private float elapsedTime; // 경과 시간 저장 변수
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void OnEnable()
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{
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elapsedTime = 0f; // 오브젝트가 활성화될 때 초기화
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}
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void Update()
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{
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elapsedTime += Time.deltaTime; // 경과 시간 누적
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// 2초가 지나면 오브젝트 풀에 반환
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if (elapsedTime >= 2f)
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{
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ReleaseObject();
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}
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.CompareTag("Monster")) // 적과 충돌 시 제거
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{
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ReleaseObject();
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}
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: aa5541b68c81e2347960b5eeaf373bf4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -23,5 +23,10 @@ namespace TON
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{
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linkedCharactor.Attack();
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}
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public void OnClickSkillButton(string skill)
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{
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linkedCharactor.SkillAttack(skill);
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}
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}
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}
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