feat: 가이드 UI 추가
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3002
Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GuideUI.prefab
Normal file
3002
Gameton-06/Assets/Gameton/Resources/UI/Prefabs/UI.GuideUI.prefab
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 4a5cbf94fdbea1a4da148228bb2c9e6b
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PrefabImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -3957,6 +3957,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 1707601040220393083}
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m_TargetAssemblyTypeName: TON.LobbyUI, Assembly-CSharp
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m_MethodName: OnClickRouletteButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &5022332146818450050
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GameObject:
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m_ObjectHideFlags: 0
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@@ -4463,6 +4475,18 @@ MonoBehaviour:
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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- m_Target: {fileID: 1707601040220393083}
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m_TargetAssemblyTypeName: TON.LobbyUI, Assembly-CSharp
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m_MethodName: OnClickGuideButton
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m_Mode: 1
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m_Arguments:
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m_ObjectArgument: {fileID: 0}
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m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
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m_IntArgument: 0
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m_FloatArgument: 0
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m_StringArgument:
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m_BoolArgument: 0
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m_CallState: 2
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--- !u!1 &5426929640035509910
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GameObject:
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m_ObjectHideFlags: 0
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