fix: Controller 초기화 로직 적용 및 Main Initialize 로직 추가
This commit is contained in:
@@ -43,17 +43,14 @@ namespace TON
|
|||||||
{
|
{
|
||||||
Main.Singleton.Initialize();
|
Main.Singleton.Initialize();
|
||||||
|
|
||||||
PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
|
|
||||||
// PlayerDataManager.Singleton.SetCurrentUserData();
|
|
||||||
|
|
||||||
// TODO : Custom Order After System Load
|
// TODO : Custom Order After System Load
|
||||||
UIManager.Show<TitleUI>(UIList.TitleUI);
|
// UIManager.Show<TitleUI>(UIList.TitleUI);
|
||||||
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
||||||
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
||||||
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
||||||
// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
|
// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
|
||||||
|
UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||||
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||||
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
|
||||||
// ControllerUI.Instance.Initalize();
|
// ControllerUI.Instance.Initalize();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -27,6 +27,9 @@ namespace TON
|
|||||||
UIManager.Singleton.Initalize();
|
UIManager.Singleton.Initalize();
|
||||||
// TODO : GameDataModel.Singleton.Initalize();
|
// TODO : GameDataModel.Singleton.Initalize();
|
||||||
PlayerDataManager.Singleton.Initalize();
|
PlayerDataManager.Singleton.Initalize();
|
||||||
|
PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
|
||||||
|
PlayerDataManager.Singleton.SetCurrentUserData();
|
||||||
|
|
||||||
SkillDataManager.Singleton.Initalize();
|
SkillDataManager.Singleton.Initalize();
|
||||||
|
|
||||||
isIniaialized = true;
|
isIniaialized = true;
|
||||||
|
|||||||
@@ -23,6 +23,7 @@ namespace TON
|
|||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
skillButtonPrefab.gameObject.SetActive(false);
|
skillButtonPrefab.gameObject.SetActive(false);
|
||||||
|
Initalize();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Initalize()
|
public void Initalize()
|
||||||
|
|||||||
Reference in New Issue
Block a user