diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs b/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs index 5fd582ff..a89f44c7 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/BootStrapper.cs @@ -43,17 +43,14 @@ namespace TON { Main.Singleton.Initialize(); - PlayerPrefs.SetInt("SelectedPlayerIndex", 0); - // PlayerDataManager.Singleton.SetCurrentUserData(); - // TODO : Custom Order After System Load - UIManager.Show(UIList.TitleUI); + // UIManager.Show(UIList.TitleUI); // UIManager.Show(UIList.CharaterCreateUI); // UIManager.Show(UIList.LobbyUI); // UIManager.Show(UIList.IngameOptionUI); // UIManager.Show(UIList.SkillSettingUI); + UIManager.Show(UIList.ControllerUI); // UIManager.Show(UIList.IngameUI); - // UIManager.Show(UIList.ControllerUI); // ControllerUI.Instance.Initalize(); } } diff --git a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs index 04ac4890..4898a37f 100644 --- a/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs +++ b/Gameton-06/Assets/Gameton/Scripts/Common/Main.cs @@ -27,6 +27,9 @@ namespace TON UIManager.Singleton.Initalize(); // TODO : GameDataModel.Singleton.Initalize(); PlayerDataManager.Singleton.Initalize(); + PlayerPrefs.SetInt("SelectedPlayerIndex", 0); + PlayerDataManager.Singleton.SetCurrentUserData(); + SkillDataManager.Singleton.Initalize(); isIniaialized = true; diff --git a/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs b/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs index 48609ec2..f3519c2b 100644 --- a/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs +++ b/Gameton-06/Assets/Gameton/Scripts/UI/ControllerUI.cs @@ -23,6 +23,7 @@ namespace TON private void Awake() { skillButtonPrefab.gameObject.SetActive(false); + Initalize(); } public void Initalize()