This commit is contained in:
aube.lee
2025-03-03 16:15:20 +09:00
7 changed files with 596 additions and 1 deletions

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@@ -17,7 +17,7 @@ namespace TON
RankingUI, // 랭킹 UI
IngameUI, // 인게임 표시 UI
OptionUI, // 화면 우측 상단 골드, 인벤토리, 옵션 버튼 UI
ShopUI, // 상점
PANEL_END,

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@@ -0,0 +1,31 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace TON
{
public class ShopScene : SceneBase
{
public override IEnumerator OnStart()
{
// Title 씬을 비동기로 로드한다.
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync("Shop", LoadSceneMode.Single);
// 로드가 완료될 때 까지 yield return null 을 하면서 기다린다
while (!asyncLoad.isDone)
{
yield return null;
}
UIManager.Show<ShopUI>(UIList.ShopUI);
}
public override IEnumerator OnEnd()
{
yield return null;
UIManager.Hide<ShopUI>(UIList.ShopUI);
}
}
}

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@@ -0,0 +1,11 @@
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@@ -0,0 +1,21 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class ShopUI : UIBase
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}
}

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@@ -0,0 +1,11 @@
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