This commit is contained in:
aube.lee
2025-03-10 01:22:13 +09:00
2 changed files with 124 additions and 47 deletions

View File

@@ -1161,7 +1161,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 697, y: 348.55}
m_AnchoredPosition: {x: 701, y: 300.13}
m_SizeDelta: {x: 82.9076, y: 82.9076}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2295341844210809407
@@ -1562,7 +1562,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 700, y: 351.26}
m_AnchoredPosition: {x: 705, y: 302.84}
m_SizeDelta: {x: 83.4802, y: 83.4802}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7540376593940388836
@@ -1770,7 +1770,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 700, y: 351.26}
m_AnchoredPosition: {x: 702, y: 302.84}
m_SizeDelta: {x: 83.4802, y: 83.4802}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &8058790877832022744
@@ -14445,7 +14445,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 700, y: 351.26}
m_AnchoredPosition: {x: 702, y: 302.84}
m_SizeDelta: {x: 83.4802, y: 83.4802}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2053842356100037995
@@ -15707,7 +15707,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 700, y: 351.26}
m_AnchoredPosition: {x: 702, y: 302.84}
m_SizeDelta: {x: 83.4802, y: 83.4802}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1593487139608649043
@@ -16271,7 +16271,7 @@ GameObject:
- component: {fileID: 2951673025772393905}
- component: {fileID: 3705323438841518151}
m_Layer: 5
m_Name: BackButton (1)
m_Name: RouleetteButton
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@@ -16293,7 +16293,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 0, y: 0.5}
m_AnchoredPosition: {x: 1835, y: 0}
m_AnchoredPosition: {x: 2000, y: 0}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7576472329908582260
@@ -17541,7 +17541,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 697, y: 348.55}
m_AnchoredPosition: {x: 701, y: 300.13}
m_SizeDelta: {x: 82.9076, y: 82.9076}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &236073453869866574
@@ -27335,7 +27335,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 848, y: 390}
m_AnchoredPosition: {x: 853, y: 302.84}
m_SizeDelta: {x: 83.4802, y: 83.4802}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &520302995855237017

View File

@@ -72,38 +72,75 @@ namespace TON
PositionPopUp.SetActive(false);
}
// HP 포션 구매 버튼 클릭 시 호출
public void OnClickBuyHpPotion1Button()
{
if ((playerDataManager.goldAmount) >= hpPotionPrice1)
if (playerDataManager.goldAmount >= hpPotionPrice1)
{
playerDataManager.UseGold(hpPotionPrice1, (isSuccess) =>
{
if (isSuccess)
{
// 골드 차감 및 HP 포션 증가
playerDataManager.UseGold(hpPotionPrice1);
playerDataManager.userItem.hpPotion += 1;
// Debug.Log($"HP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, HP 포션 수량: {playerDataManager.userItem.hpPotion}");
Debug.Log($"HP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, HP 포션 수량: {playerDataManager.userItem.hpPotion}");
UIManager.Singleton.UpdateCashData();
}
} // HP 포션 구매 버튼 클릭 시 호출
else
{
Debug.Log("골드가 부족하여 HP 포션 구매 실패!");
}
});
}
else
{
Debug.Log("골드가 부족합니다!");
}
}
public void OnClickBuyHpPotion5Button()
{
if ((playerDataManager.goldAmount) >= hpPotionPrice5)
if (playerDataManager.goldAmount >= hpPotionPrice5)
{
playerDataManager.UseGold(hpPotionPrice5, (isSuccess) =>
{
if (isSuccess)
{
// 골드 차감 및 HP 포션 증가
playerDataManager.UseGold(hpPotionPrice5);
playerDataManager.userItem.hpPotion += 5;
// Debug.Log($"HP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, HP 포션 수량: {playerDataManager.userItem.hpPotion}");
Debug.Log($"HP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, HP 포션 수량: {playerDataManager.userItem.hpPotion}");
UIManager.Singleton.UpdateCashData();
}
} // HP 포션 구매 버튼 클릭 시 호출
else
{
Debug.Log("골드가 부족하여 HP 포션 구매 실패!");
}
});
}
else
{
Debug.Log("골드가 부족합니다!");
}
}
public void OnClickBuyHpPotion20Button()
{
if ((playerDataManager.goldAmount) >= hpPotionPrice20)
if (playerDataManager.goldAmount >= hpPotionPrice20)
{
playerDataManager.UseGold(hpPotionPrice20, (isSuccess) =>
{
if (isSuccess)
{
// 골드 차감 및 HP 포션 증가
playerDataManager.UseGold(hpPotionPrice20);
playerDataManager.userItem.hpPotion += 20;
// Debug.Log($"HP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, HP 포션 수량: {playerDataManager.userItem.hpPotion}");
Debug.Log($"HP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, HP 포션 수량: {playerDataManager.userItem.hpPotion}");
UIManager.Singleton.UpdateCashData();
}
else
{
Debug.Log("골드가 부족하여 HP 포션 구매 실패!");
}
});
}
else
{
Debug.Log("골드가 부족합니다!");
}
}
@@ -112,33 +149,73 @@ namespace TON
{
if (playerDataManager.goldAmount >= mpPotionPrice1)
{
// 골드 차감 및 MP 포션 증가
playerDataManager.UseGold(mpPotionPrice1);
playerDataManager.UseGold(mpPotionPrice1, (isSuccess) =>
{
if (isSuccess)
{
playerDataManager.userItem.mpPotion += 1;
// Debug.Log($"MP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, MP 포션 수량: {playerDataManager.userItem.mpPotion}");
Debug.Log($"MP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, MP 포션 수량: {playerDataManager.userItem.mpPotion}");
UIManager.Singleton.UpdateCashData();
}
} // MP 포션 구매 버튼 클릭 시 호출
else
{
Debug.Log("골드가 부족하여 MP 포션 구매 실패!");
}
});
}
else
{
Debug.Log("골드가 부족합니다!");
}
}
// MP 포션 구매 버튼 클릭 시 호출
public void OnClickBuyMpPotion5Button()
{
if (playerDataManager.goldAmount >= mpPotionPrice5)
{
// 골드 차감 및 MP 포션 증가
playerDataManager.UseGold(mpPotionPrice5);
playerDataManager.userItem.mpPotion += 1;
// Debug.Log($"MP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, MP 포션 수량: {playerDataManager.userItem.mpPotion}");
playerDataManager.UseGold(mpPotionPrice5, (isSuccess) =>
{
if (isSuccess)
{
playerDataManager.userItem.mpPotion += 5;
Debug.Log($"MP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, MP 포션 수량: {playerDataManager.userItem.mpPotion}");
UIManager.Singleton.UpdateCashData();
}
} // MP 포션 구매 버튼 클릭 시 호출
else
{
Debug.Log("골드가 부족하여 MP 포션 구매 실패!");
}
});
}
else
{
Debug.Log("골드가 부족합니다!");
}
}
// MP 포션 구매 버튼 클릭 시 호출
public void OnClickBuyMpPotion20Button()
{
if (playerDataManager.goldAmount >= mpPotionPrice20)
{
// 골드 차감 및 MP 포션 증가
playerDataManager.UseGold(mpPotionPrice20);
playerDataManager.userItem.mpPotion += 1;
// Debug.Log($"MP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, MP 포션 수량: {playerDataManager.userItem.mpPotion}");
playerDataManager.UseGold(mpPotionPrice20, (isSuccess) =>
{
if (isSuccess)
{
playerDataManager.userItem.mpPotion += 20;
Debug.Log($"MP 포션 구매 성공! 남은 골드: {playerDataManager.goldAmount}, MP 포션 수량: {playerDataManager.userItem.mpPotion}");
UIManager.Singleton.UpdateCashData();
}
else
{
Debug.Log("골드가 부족하여 MP 포션 구매 실패!");
}
});
}
else
{
Debug.Log("골드가 부족합니다!");
}
}
}