feat: Lobby ui 작업 1차
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Gameton-06/Assets/Gameton/Resources/UI/Stage/StagePage.prefab
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Gameton-06/Assets/Gameton/Resources/UI/Stage/StagePage.prefab
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||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
flipGreenChannel: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMipmapLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
|
||||||
|
maxTextureSize: 2048
|
||||||
|
textureSettings:
|
||||||
|
serializedVersion: 2
|
||||||
|
filterMode: 1
|
||||||
|
aniso: 1
|
||||||
|
mipBias: 0
|
||||||
|
wrapU: 1
|
||||||
|
wrapV: 1
|
||||||
|
wrapW: 0
|
||||||
|
nPOTScale: 0
|
||||||
|
lightmap: 0
|
||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 1
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 0
|
||||||
|
swizzle: 50462976
|
||||||
|
cookieLightType: 0
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
ignorePlatformSupport: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
mipmapLimitGroupName:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@@ -23,5 +24,10 @@ namespace TON
|
|||||||
var playerColor = playerType == "b" ? "Black" : "White";
|
var playerColor = playerType == "b" ? "Black" : "White";
|
||||||
return LoadAsset<Sprite>($"UI/Player/{playerColor}_Cat", out result);
|
return LoadAsset<Sprite>($"UI/Player/{playerColor}_Cat", out result);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public bool LoadStageIcon(string stageId, out Sprite result)
|
||||||
|
{
|
||||||
|
return LoadAsset<Sprite>($"UI/Stage/stage_{stageId}", out result);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,9 @@ namespace TON
|
|||||||
public class StageManager : SingletonBase<StageManager>
|
public class StageManager : SingletonBase<StageManager>
|
||||||
{
|
{
|
||||||
public List<StageClearData> stageClearDatas { get; private set; }
|
public List<StageClearData> stageClearDatas { get; private set; }
|
||||||
|
[SerializeField]
|
||||||
|
public SerializableDictionary<string, StageClearData> bestStageClearDict = new SerializableDictionary<string, StageClearData>();
|
||||||
|
|
||||||
|
|
||||||
private float stageStartTime; // 스테이지 시작 시간
|
private float stageStartTime; // 스테이지 시작 시간
|
||||||
private string stageId; // 스테이지 아이디
|
private string stageId; // 스테이지 아이디
|
||||||
@@ -15,6 +18,7 @@ namespace TON
|
|||||||
public void Initialize()
|
public void Initialize()
|
||||||
{
|
{
|
||||||
LoadStageClearData();
|
LoadStageClearData();
|
||||||
|
SetStageClearDataList();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void LoadStageClearData()
|
private void LoadStageClearData()
|
||||||
@@ -29,6 +33,39 @@ namespace TON
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void SetStageClearDataList()
|
||||||
|
{
|
||||||
|
string characterId = PlayerDataManager.Singleton.player.id;
|
||||||
|
|
||||||
|
foreach (var data in stageClearDatas)
|
||||||
|
{
|
||||||
|
if (data.characterId != characterId)
|
||||||
|
{
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 만약 현재 stageId가 딕셔너리에 없거나, 기존 값보다 starRating이 높다면 업데이트
|
||||||
|
if (!bestStageClearDict.ContainsKey(data.stageId) || bestStageClearDict[data.stageId].starRating < data.starRating)
|
||||||
|
{
|
||||||
|
bestStageClearDict[data.stageId] = data;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 필터링된 결과를 새로운 리스트에 저장
|
||||||
|
List<StageClearData> filteredList = new List<StageClearData>();
|
||||||
|
foreach (var entry in bestStageClearDict)
|
||||||
|
{
|
||||||
|
filteredList.Add(entry.Value);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 결과 출력
|
||||||
|
foreach (var data in filteredList)
|
||||||
|
{
|
||||||
|
Debug.Log($"StageID: {data.stageId}, StarRating: {data.starRating}, ID: {data.id}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
private void SaveStageClearData()
|
private void SaveStageClearData()
|
||||||
{
|
{
|
||||||
Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(stageClearDatas, "stageClear"));
|
Assert.IsTrue(JSONLoader.SaveUpdatedJsonToPersistentData(stageClearDatas, "stageClear"));
|
||||||
|
|||||||
@@ -22,7 +22,18 @@ namespace TON
|
|||||||
[SerializeField]
|
[SerializeField]
|
||||||
private TextMeshProUGUI characterCritical;
|
private TextMeshProUGUI characterCritical;
|
||||||
|
|
||||||
|
public List<string> stageList = new List<string> { "STG001", "STG002", "STG003", "STG004" };
|
||||||
|
|
||||||
|
public LobbyUI_StagePage stagePagePrefab;
|
||||||
|
public Transform stagePageGroup;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
|
{
|
||||||
|
SetCharacterData();
|
||||||
|
SetStageData();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCharacterData()
|
||||||
{
|
{
|
||||||
PlayerData player = PlayerDataManager.Singleton.player;
|
PlayerData player = PlayerDataManager.Singleton.player;
|
||||||
|
|
||||||
@@ -37,11 +48,32 @@ namespace TON
|
|||||||
characterCritical.text = $"{player.critical}";
|
characterCritical.text = $"{player.critical}";
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickStageEntryButton()
|
private void SetStageData()
|
||||||
|
{
|
||||||
|
stageList.ForEach(stageId =>
|
||||||
|
{
|
||||||
|
LobbyUI_StagePage stagePage = Instantiate(stagePagePrefab, stagePageGroup);
|
||||||
|
stagePage.Initalize(stageId);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickChangeStageButton()
|
||||||
|
{
|
||||||
|
// TODO: 스테이지 입장 popupUI 비활성화
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickStageButton()
|
||||||
|
{
|
||||||
|
// TODO: 스테이지 선택 UI 활성화
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickStagePlayButton()
|
||||||
{
|
{
|
||||||
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
|
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
|
||||||
UIManager.Show<StageEntryUI>(UIList.StageEntryUI);
|
// TODO: 선택된 스테이지 아이디 불러오기
|
||||||
|
// 선택한 스테이지 아이디 활용 필요
|
||||||
|
Main.Singleton.ChangeScene(SceneType.Stage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnClickSkillSettingButton()
|
public void OnClickSkillSettingButton()
|
||||||
|
|||||||
@@ -1,11 +1,63 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.SceneManagement;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Assertions;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
namespace TON
|
namespace TON
|
||||||
{
|
{
|
||||||
public class LobbyUI_StagePage : MonoBehaviour
|
public class LobbyUI_StagePage : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
public Button stageEntryButton;
|
||||||
|
public GameObject stageImage;
|
||||||
|
public GameObject starPoint;
|
||||||
|
|
||||||
|
public GameObject stageEntryUI;
|
||||||
|
public GameObject lockState;
|
||||||
|
|
||||||
|
private string stageId;
|
||||||
|
|
||||||
|
public StageClearData stageClearData;
|
||||||
|
|
||||||
|
public void Initalize(string stageId)
|
||||||
|
{
|
||||||
|
this.stageId = stageId;
|
||||||
|
|
||||||
|
if (stageId == "STG001")
|
||||||
|
{
|
||||||
|
lockState.SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
SerializableDictionary<string, StageClearData> bestStageClearDict = StageManager.Singleton.bestStageClearDict;
|
||||||
|
stageClearData = bestStageClearDict.GetValueOrDefault(stageId, null);
|
||||||
|
SetStageImage();
|
||||||
|
|
||||||
|
// 스테이지 슬롯에 스테이지 클리어 정보가 있는 경우
|
||||||
|
if (stageClearData != null) // 스테이지 슬롯에 별점이 지정된 경우
|
||||||
|
{
|
||||||
|
// for (int i = 0; i < starCount; i++)
|
||||||
|
// {
|
||||||
|
// starPoint.transform.GetChild(i).gameObject.SetActive(true);
|
||||||
|
// }
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// 이전 스테이지가 클리어되지 않아 진입할 수 없는 경우
|
||||||
|
stageEntryButton.interactable = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetStageImage()
|
||||||
|
{
|
||||||
|
Assert.IsTrue(AssetManager.Singleton.LoadStageIcon(stageId, out Sprite loadedStageImage));
|
||||||
|
stageImage.GetComponent<Image>().sprite = loadedStageImage;
|
||||||
|
stageImage.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnClickStageButton()
|
||||||
|
{
|
||||||
|
stageEntryUI.SetActive(true);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user