91 lines
2.7 KiB
C#
91 lines
2.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.UI;
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namespace TON
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{
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public class LobbyUI : UIBase
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{
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[SerializeField]
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private TextMeshProUGUI characterName;
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[SerializeField]
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private TextMeshProUGUI characterHp;
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[SerializeField]
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private TextMeshProUGUI characterMp;
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[SerializeField]
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private TextMeshProUGUI characterAttck;
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[SerializeField]
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private TextMeshProUGUI characterDefence;
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[SerializeField]
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private TextMeshProUGUI characterCritical;
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public List<string> stageList = new List<string> { "STG001", "STG002", "STG003", "STG004" };
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public LobbyUI_StagePage stagePagePrefab;
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public Transform stagePageGroup;
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private void Start()
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{
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SetCharacterData();
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SetStageData();
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}
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private void SetCharacterData()
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{
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PlayerData player = PlayerDataManager.Singleton.player;
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Image playerObj = GameObject.Find("TON.Player").GetComponent<Image>();
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playerObj.sprite = AssetManager.Singleton.LoadPlayerIcon(player.type, out Sprite playerImage) ? playerImage : null;
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characterName.text = player.name;
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characterHp.text = $"{player.hp}";
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characterMp.text = $"{player.mp}";
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characterAttck.text = $"{player.attackPower}";
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characterDefence.text = $"{player.defensivePower}";
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characterCritical.text = $"{player.critical}";
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}
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private void SetStageData()
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{
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stageList.ForEach(stageId =>
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{
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LobbyUI_StagePage stagePage = Instantiate(stagePagePrefab, stagePageGroup);
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stagePage.Initalize(stageId);
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});
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}
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public void OnClickChangeStageButton()
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{
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// TODO: 스테이지 입장 popupUI 비활성화
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}
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public void OnClickStageButton()
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{
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// TODO: 스테이지 선택 UI 활성화
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}
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public void OnClickStagePlayButton()
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{
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UIManager.Hide<LobbyUI>(UIList.LobbyUI);
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// TODO: 선택된 스테이지 아이디 불러오기
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// 선택한 스테이지 아이디 활용 필요
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Main.Singleton.ChangeScene(SceneType.Stage);
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}
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public void OnClickSkillSettingButton()
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{
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UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
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}
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public void OnClickShopButton()
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{
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// TODO: 상점 UI 추가
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// UIManager.Show<ShopUI>(UIList.ShopUI);
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}
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}
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}
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