feat: Lobby ui 작업 1차

This commit is contained in:
aube.lee
2025-02-14 21:56:50 +09:00
parent 340617071a
commit c54ab55c5a
15 changed files with 1904 additions and 1058 deletions

View File

@@ -22,7 +22,18 @@ namespace TON
[SerializeField]
private TextMeshProUGUI characterCritical;
public List<string> stageList = new List<string> { "STG001", "STG002", "STG003", "STG004" };
public LobbyUI_StagePage stagePagePrefab;
public Transform stagePageGroup;
private void Start()
{
SetCharacterData();
SetStageData();
}
private void SetCharacterData()
{
PlayerData player = PlayerDataManager.Singleton.player;
@@ -37,11 +48,32 @@ namespace TON
characterCritical.text = $"{player.critical}";
}
public void OnClickStageEntryButton()
private void SetStageData()
{
stageList.ForEach(stageId =>
{
LobbyUI_StagePage stagePage = Instantiate(stagePagePrefab, stagePageGroup);
stagePage.Initalize(stageId);
});
}
public void OnClickChangeStageButton()
{
// TODO: 스테이지 입장 popupUI 비활성화
}
public void OnClickStageButton()
{
// TODO: 스테이지 선택 UI 활성화
}
public void OnClickStagePlayButton()
{
UIManager.Hide<LobbyUI>(UIList.LobbyUI);
UIManager.Show<StageEntryUI>(UIList.StageEntryUI);
// TODO: 선택된 스테이지 아이디 불러오기
// 선택한 스테이지 아이디 활용 필요
Main.Singleton.ChangeScene(SceneType.Stage);
}
public void OnClickSkillSettingButton()