빌드로 인해 player.json 제거 및 몬스터 Debug모드 삭제

This commit is contained in:
Mingu Kim
2025-03-04 19:57:25 +09:00
parent 9ea7200050
commit b93b5348c5
4 changed files with 0 additions and 54 deletions

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@@ -1,16 +0,0 @@
{
"items": [
{
"id": "P000",
"type": "w",
"name": "TTTT",
"level": 7,
"experience": 0,
"hp": 420,
"mp": 110,
"attackPower": 90,
"defensivePower": 70,
"critical": 30
}
]
}

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@@ -1,7 +0,0 @@
fileFormatVersion: 2
guid: b83b942b2b7bf6e438d1d3b8cd60b927
TextScriptImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,20 +0,0 @@
using UnityEngine;
namespace TON
{
public partial class MonsterBase
{
private void OnGUI()
{
if (GUILayout.Button("Hit"))
{
ApplyDamage(1);
}
if (GUILayout.Button("Dead"))
{
ApplyDamage(1000000000);
}
}
}
}

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@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: be351d22396005d4bbcd8a3e72592f75
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
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