빌드로 인해 player.json 제거 및 몬스터 Debug모드 삭제
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@@ -1,16 +0,0 @@
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{
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"items": [
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{
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"id": "P000",
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"type": "w",
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"name": "TTTT",
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"level": 7,
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"experience": 0,
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"hp": 420,
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"mp": 110,
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"attackPower": 90,
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"defensivePower": 70,
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"critical": 30
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}
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]
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}
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: b83b942b2b7bf6e438d1d3b8cd60b927
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,20 +0,0 @@
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using UnityEngine;
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namespace TON
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{
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public partial class MonsterBase
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{
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private void OnGUI()
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{
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if (GUILayout.Button("Hit"))
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{
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ApplyDamage(1);
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}
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if (GUILayout.Button("Dead"))
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{
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ApplyDamage(1000000000);
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}
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}
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: be351d22396005d4bbcd8a3e72592f75
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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