빌드로 인해 player.json 제거 및 몬스터 Debug모드 삭제

This commit is contained in:
Mingu Kim
2025-03-04 19:57:25 +09:00
parent 9ea7200050
commit b93b5348c5
4 changed files with 0 additions and 54 deletions

View File

@@ -1,20 +0,0 @@
using UnityEngine;
namespace TON
{
public partial class MonsterBase
{
private void OnGUI()
{
if (GUILayout.Button("Hit"))
{
ApplyDamage(1);
}
if (GUILayout.Button("Dead"))
{
ApplyDamage(1000000000);
}
}
}
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: be351d22396005d4bbcd8a3e72592f75
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant: