상점 UI 포션 MVP 패턴 추가
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@@ -23529,12 +23631,13 @@ MonoBehaviour:
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HeartPopUp: {fileID: 7274226733673243529}
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PositionPopUp: {fileID: 7383083170921283796}
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hpPotionPrice1: 200
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hpPotionPrice5: 1000
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hpPotionPrice20: 3600
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mpPotionPrice1: 400
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mpPotionPrice5: 2000
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mpPotionPrice20: 7600
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ShopItems:
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@@ -14,10 +14,24 @@ namespace TON
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[SerializeField] private TextMeshProUGUI title;
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[SerializeField] private TextMeshProUGUI txtPrice;
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[SerializeField] private Button buyButton;
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public void Bind(ShopItemPresenter presenter)
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{
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presenter.Price.Subscribe(text => txtPrice.text = text.ToString()).AddTo(this);
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presenter.PotionType.CombineLatest(presenter.Quantity, (type, quantity)=> $"{type} 포션 {quantity}개")
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.Subscribe(text => title.text = text)
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.AddTo(this);
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presenter.BuyCommand.BindTo(buyButton).AddTo(this);
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}
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[ContextMenu("Bind")]
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public void BindReference()
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{
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image = transform.Find("ItemLayout/ItemImage").GetComponent<Image>();
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title = transform.Find("ItemLayout/Text (TMP)").GetComponent<TextMeshProUGUI>();
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txtPrice = transform.Find("ItemLayout/Button/Text (TMP)").GetComponent<TextMeshProUGUI>();
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buyButton = transform.Find("ItemLayout/Button").GetComponent<Button>();
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}
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}
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@@ -44,21 +44,21 @@ namespace TON
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}
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// 포션 구매 메서드
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private void BuyPotion(int price, string potionType, int quantity)
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public void BuyPotion(ShopItemPresenter shopItem)
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{
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if (playerDataManager.goldAmount >= price)
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if (playerDataManager.goldAmount >= shopItem.Price.Value)
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{
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playerDataManager.UseGold(price, (isSuccess) =>
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playerDataManager.UseGold(shopItem.Price.Value, (isSuccess) =>
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{
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if (isSuccess)
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{
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if (potionType == "hp")
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if (shopItem.PotionType.Value == "hp")
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{
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playerDataManager.AddPotion("HP", quantity);
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playerDataManager.AddPotion("HP", shopItem.Quantity.Value);
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}
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else if (potionType == "mp")
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else if (shopItem.PotionType.Value == "mp")
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{
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playerDataManager.AddPotion("MP", quantity);
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playerDataManager.AddPotion("MP", shopItem.Quantity.Value);
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}
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UIManager.Singleton.UpdateCashData();
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@@ -1,47 +1,33 @@
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using System.Collections.Generic;
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using UnityEngine;
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namespace TON
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{
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// MVP 패턴 : Model <> Presenter <> View
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// View
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public class ShopUI : UIBase
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{
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[SerializeField] private GameObject HeartPopUp;
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[SerializeField] private GameObject PositionPopUp;
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[SerializeField] private List<ShopItemUI> ShopItems;
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private ShopPresenter _presenter;
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private void Start()
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{
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_presenter = new ShopPresenter();
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for (int i = 0; i < ShopItems.Count; i++)
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{
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ShopItems[i].Bind(_presenter.ShopItems[i]);
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}
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}
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public void OnClickLobbyButton()
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{
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Main.Singleton.ChangeScene(SceneType.Lobby);
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}
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// HP 포션 구매 버튼 클릭 시 호출
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public void OnClickBuyHpPotion1Button()
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{
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BuyPotion(hpPotionPrice1, "hp", 1);
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}
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public void OnClickBuyHpPotion5Button()
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{
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BuyPotion(hpPotionPrice5, "hp", 5);
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}
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public void OnClickBuyHpPotion20Button()
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{
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BuyPotion(hpPotionPrice20, "hp", 20);
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}
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// MP 포션 구매 버튼 클릭 시 호출
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public void OnClickBuyMpPotion1Button()
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{
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BuyPotion(mpPotionPrice1, "mp", 1);
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}
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public void OnClickBuyMpPotion5Button()
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{
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BuyPotion(mpPotionPrice5, "mp", 5);
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}
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public void OnClickBuyMpPotion20Button()
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{
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BuyPotion(mpPotionPrice20, "mp", 20);
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}
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}
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}
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