UI 프리팹 해상도 수정

This commit is contained in:
Mingu Kim
2025-02-02 23:44:58 +09:00
parent 7e7c951efb
commit ab61c9cc17
10 changed files with 320 additions and 1250 deletions

View File

@@ -276,10 +276,10 @@ MonoBehaviour:
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View File

@@ -1474,10 +1474,10 @@ MonoBehaviour:
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View File

@@ -65,7 +65,7 @@ MonoBehaviour:
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m_PersistentCalls: m_PersistentCalls:
m_Calls: [] m_Calls: []
m_text: Option Icon Change m_text: Pause Icon Change
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@@ -281,7 +281,7 @@ GameObject:
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m_Name: OptionButton m_Name: PauseButton
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
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@@ -304,7 +304,7 @@ RectTransform:
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--- !u!222 &2800419191577383493 --- !u!222 &2800419191577383493
@@ -388,7 +388,19 @@ MonoBehaviour:
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m_OnClick: m_OnClick:
m_PersistentCalls: m_PersistentCalls:
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m_TargetAssemblyTypeName: TON.PauseUI, Assembly-CSharp
m_MethodName: OnPressPause
m_Mode: 1
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@@ -664,7 +676,7 @@ RectTransform:
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@@ -950,7 +962,7 @@ RectTransform:
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@@ -948,7 +948,7 @@ GameObject:
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@@ -1350,6 +1350,7 @@ GameObject:
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@@ -1443,3 +1444,15 @@ MonoBehaviour:
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View File

@@ -17,6 +17,11 @@ namespace TON
LogUI, LogUI,
GameOverUI,
GameWinUI,
PauseUI,
PANEL_END, PANEL_END,
POPUP_START, POPUP_START,

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@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace TON
{
public class PauseUI : UIBase
{
public void OnPressPause()
{
UIManager.Show<PauseUI>(UIList.PauseUI);
Debug.Log("버튼 클릭");
Time.timeScale = 0f;
}
}
}

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