This commit is contained in:
aube.lee
2025-02-11 00:26:06 +09:00
13 changed files with 334 additions and 243 deletions

View File

@@ -261,7 +261,7 @@ AnimatorStateTransition:
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
m_CanTransitionToSelf: 0
--- !u!1102 &8693684011770968853
AnimatorState:
serializedVersion: 6

View File

@@ -36,12 +36,11 @@ AnimatorState:
m_Name: Walk
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
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m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_WriteDefaultValues: 0
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
@@ -53,31 +52,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-2104665456298266282
AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
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m_ExitTime: 0.673913
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m_CanTransitionToSelf: 1
--- !u!1102 &-206161041863570739
AnimatorState:
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@@ -190,56 +164,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &5118717445711135838
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--- !u!1102 &8693684011770968853
AnimatorState:
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@@ -276,8 +200,7 @@ AnimatorState:
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m_Speed: 1
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m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
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@@ -324,8 +247,7 @@ AnimatorStateMachine:
m_State: {fileID: -206161041863570739}
m_Position: {x: 570, y: 420, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
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m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []

View File

@@ -77,7 +77,7 @@ AnimationClip:
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@@ -191,7 +191,7 @@ AnimationClip:
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time: 0.5
value: 4.267051e-22
value: 3.3254636e-12
inSlope: Infinity
outSlope: Infinity
tangentMode: 103

View File

@@ -17,10 +17,9 @@ AnimatorStateMachine:
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m_Position: {x: 320, y: 20, z: 0}
m_Position: {x: 460, y: 20, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions:
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m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
@@ -39,8 +38,7 @@ AnimatorState:
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m_Speed: 1
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m_Transitions:
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m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
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@@ -66,8 +64,7 @@ AnimatorState:
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m_Speed: 1
m_CycleOffset: 0
m_Transitions:
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m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -83,56 +80,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
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m_ExitTime: 0.5
m_HasExitTime: 1
m_HasFixedDuration: 1
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m_OrderedInterruption: 1
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@@ -154,6 +101,12 @@ AnimatorController:
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m_DefaultBool: 0
m_Controller: {fileID: 9100000}
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m_Name: Base Layer
@@ -177,8 +130,7 @@ AnimatorState:
m_Name: Walk
m_Speed: 1
m_CycleOffset: 0
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m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -194,53 +146,3 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
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m_ExitTime: 0.75
m_HasExitTime: 1
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m_OrderedInterruption: 1
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View File

@@ -13507,8 +13507,9 @@ GameObject:
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m_Layer: 3
m_Name: Collider
m_Name: Eyesight
m_TagString: Untagged
m_Icon: {fileID: 0}
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@@ -13543,12 +13544,12 @@ CircleCollider2D:
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@@ -13564,6 +13565,19 @@ Transform:
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m_Name:
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--- !u!213 &345793892
Sprite:
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@@ -22338,7 +22352,7 @@ Animator:
m_GameObject: {fileID: 585265462}
m_Enabled: 1
m_Avatar: {fileID: 0}
m_Controller: {fileID: 9100000, guid: fcd7ead41abcd7f458edb6a3cdfdd564, type: 2}
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m_CullingMode: 0
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@@ -22518,6 +22532,7 @@ Transform:
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@@ -71855,6 +71870,87 @@ Sprite:
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View File

@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class Attack : MonoBehaviour
{
[SerializeField]
private MonsterBase _monsterBase;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
_monsterBase.Attack(other.gameObject);
}
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0913d8f50c531ce4585705c1366b8351
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
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icon: {instanceID: 0}
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View File

@@ -0,0 +1,50 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace TON
{
public class Eyesight : MonoBehaviour
{
[SerializeField]
private MonsterBase _monsterBase;
// private bool _isDetect;
private void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("Player"))
{
// TODO : 플레이어 감지하면 따라가기
_monsterBase.IsDetect = true;
Debug.Log("감지됨");
if (_monsterBase.IsDetect)
{
_monsterBase.Detect(other.gameObject);
// _monsterBase.IsWalking = false;
}
}
}
// 단순 플레이어 태그 기준 따라가는 코드
private void FixedUpdate()
{
// 타겟의 위치에서 내 현제 위치를 뺌
// UnityEngine.Vector2 direction = target.transform.position - transform.position;
// 방향 * 속도 * 시간간격
// transform.Translate(direction.normalized * speed * Time.deltaTime);
// animator.SetBool("Iidle", true);
}
private void OnTriggerExit2D(Collider2D other)
{
_monsterBase.IsDetect = false;
_monsterBase.IsWalking = true;
}
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
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serializedVersion: 2
defaultReferences: []
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@@ -1,5 +1,6 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.IO;
using System.Numerics;
@@ -45,7 +46,26 @@ namespace TON
private Collider2D _collider;
public float defencePower;
// 애니메이션 관련 선언들
private string currentState;
const string AniIdle = "Idle";
const string AniWalk = "Walk";
const string AniAttack = "Attack";
public bool IsWalking
{
get => _isWalking;
set => _isWalking = value;
}
public bool IsDetect
{
get => _isDetect;
set => _isDetect = value;
}
public Dictionary<string, Monster> dicMonster = new Dictionary<string, Monster>(); // 초기화
[System.Serializable]
@@ -62,12 +82,13 @@ namespace TON
// Start is called before the first frame update
void Start()
{
ReadCSV();
// dicMonster 사용 예시
if (dicMonster.ContainsKey("1")) // 키 존재 확인
{
Debug.Log(dicMonster["1"].name);
// Debug.Log(dicMonster["1"].name);
}
_currentTime = Time.realtimeSinceStartup;
@@ -83,6 +104,13 @@ namespace TON
defencePower = 10f;
}
void ChangeAnimationState(string newState)
{
if(currentState == newState) return;
_animator.Play(newState);
}
private void ReadCSV()
{
TextAsset csvFile = Resources.Load<TextAsset>("Monster");
@@ -134,18 +162,17 @@ namespace TON
// Update is called once per frame
void Update()
{
// todo : 타겟 감지 >> 몬스터의 원형 시야 안에 플레이어가 충돌했는지 여부
// todo : 충돌 했으면 attack 전환 (바로 그냥 공격하게 따라가지 말고)
// todo : 시야를 벗어났으면 idle 전환
if (_isWalking)
{
// walking 상태에서 walkingTime을 초과할 경우 idle 애니메이션 재생
transform.Translate(_direction * speed * Time.deltaTime);
if (Time.realtimeSinceStartup - _currentTime >= walkingTime)
{
_isWalking = false;
ChangeAnimationState(AniIdle);
_currentTime = Time.realtimeSinceStartup;
}
}
@@ -164,22 +191,13 @@ namespace TON
}
_isWalking = true;
ChangeAnimationState(AniWalk);
}
}
_animator.SetBool("Walk", _isWalking); // 걷기 애니메이션
}
// 단순 플레이어 태그 기준 따라가는 코드
private void FixedUpdate()
{
// 타겟의 위치에서 내 현제 위치를 뺌
// UnityEngine.Vector2 direction = target.transform.position - transform.position;
// 방향 * 속도 * 시간간격
// transform.Translate(direction.normalized * speed * Time.deltaTime);
// animator.SetBool("Iidle", true);
// 걷기 애니메이션으로 변경
// ChangeAnimationState(AniWalk);
// _animator.SetBool("Walk", _isWalking); // 걷기 애니메이션
}
public void ApplyDamage(float damage)
@@ -203,8 +221,10 @@ namespace TON
}
}
void MonsterAttack(GameObject player)
public void Attack(GameObject player)
{
ChangeAnimationState(AniAttack);
// _animator.Play("Attack");
_animator.SetTrigger("Attack");
// 임시 반영 수정 예정
DamageCalculator damageCalculator = new DamageCalculator();
@@ -218,27 +238,32 @@ namespace TON
Debug.Log($" 몬스터 공격! 최종 데미지: {damage}");
}
private void OnCollisionEnter2D(Collision2D other)
public void Detect(GameObject target)
{
if (other.collider.CompareTag("Player"))
if (target == null) return; // 타겟이 null이면 함수 종료
// 타겟의 위치에서 내 현재 위치를 빼서 방향 벡터를 구함
UnityEngine.Vector2 direction = target.transform.position - transform.position;
// 방향 벡터의 크기가 0이 아니면 (즉, 타겟이 존재하면) 이동
if (direction.magnitude > 0)
{
_isDetect = true;
_animator.SetTrigger("Attack");
if (_isDetect)
{
_isWalking = false;
}
MonsterAttack(other.gameObject); // 플레이어에게 공격
Debug.Log("감지됨");
// 방향 벡터를 정규화하여 길이를 1로 만들고, 속도를 곱하여 이동
transform.Translate(direction.normalized * speed * Time.deltaTime);
// 걷기 애니메이션 재생
_animator.SetBool("Walk", true);
// 타겟 방향으로 몬스터 이미지 뒤집기
_spriteRenderer.flipX = direction.x < 0;
}
else
{
// 타겟과 몬스터가 같은 위치에 있으면 걷기 애니메이션 중지
_animator.SetBool("Walk", false);
}
}
private void OnCollisionExit2D(Collision2D other)
{
_isDetect = false;
_isWalking = true;
}
}
}

View File

@@ -32,7 +32,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8589673606415132978}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@@ -131,7 +130,6 @@ RectTransform:
- {fileID: 8589673606200230253}
- {fileID: 8589673608165470554}
m_Father: {fileID: 8589673608144055963}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0}
m_AnchorMax: {x: 0.5, y: 0}
@@ -265,7 +263,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8589673608144055963}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
@@ -364,7 +361,6 @@ RectTransform:
- {fileID: 8589673607930580844}
- {fileID: 8589673606415132978}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
@@ -390,6 +386,7 @@ Canvas:
m_SortingBucketNormalizedSize: 0
m_VertexColorAlwaysGammaSpace: 0
m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0
m_SortingOrder: 0
m_TargetDisplay: 0
@@ -432,7 +429,7 @@ MonoBehaviour:
m_BlockingObjects: 0
m_BlockingMask:
serializedVersion: 2
m_Bits: 4294967295
m_Bits: 127
--- !u!1 &8589673608165470555
GameObject:
m_ObjectHideFlags: 0
@@ -465,7 +462,6 @@ RectTransform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8589673606415132978}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}