효과음 겹치는 문제 수정을 위해 효과음 재생중일때 효과음이 재생되지 않도록 수정

This commit is contained in:
Mingu Kim
2025-06-28 01:09:22 +09:00
parent 02dbaae8d1
commit 8d0e2ee53e
5 changed files with 89 additions and 85 deletions

View File

@@ -24,77 +24,4 @@ namespace TON
{
}
}
public class Monster1AttackPattern : AttackPattern
{
public Monster1AttackPattern(MonsterBase monsterBase) : base(monsterBase)
{
}
public override void Attack()
{
if (Time.time >= _lastSkillTime + _skill1Cooldown)
{
Skill1();
_lastSkillTime = Time.time;
}
else
{
MeleeAttack();
}
}
private void Skill1()
{
_monsterBase.MonsterSkillLaunch();
}
private void MeleeAttack()
{
_monsterBase.PlayerAttack();
}
}
public class Monster2AttackPattern : AttackPattern
{
private float _lastSkill2Time;
public Monster2AttackPattern(MonsterBase monsterBase) : base(monsterBase)
{
_lastSkill2Time = -_skill2Cooldown;
}
public override void Attack()
{
if (Time.time >= _lastSkillTime + _skill1Cooldown)
{
Skill1();
_lastSkillTime = Time.time;
}
else if (Time.time >= _lastSkill2Time + _skill2Cooldown)
{
Skill2();
_lastSkill2Time = Time.time;
}
else
{
MeleeAttack();
}
}
private void Skill1()
{
_monsterBase.MonsterSkillLaunch(1); // 스킬 1 발사
}
private void Skill2()
{
_monsterBase.MonsterSkillLaunch(2); // 스킬 2 발사
}
private void MeleeAttack()
{
_monsterBase.PlayerAttack();
}
}
}