feat: Main에서 실행되어야하는 기본 데이터 Load 구조 수정
This commit is contained in:
@@ -43,23 +43,18 @@ namespace TON
|
|||||||
{
|
{
|
||||||
Main.Singleton.Initialize();
|
Main.Singleton.Initialize();
|
||||||
|
|
||||||
// List<PlayerData> playersData = PlayerDataManager.Singleton.playersData;
|
|
||||||
PlayerDataManager.Singleton.Initalize();
|
|
||||||
PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
|
PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
|
||||||
PlayerDataManager.Singleton.SetCurrentUserData();
|
// PlayerDataManager.Singleton.SetCurrentUserData();
|
||||||
// HeartDataManager.Singleton.();
|
|
||||||
// List<SkillData> skillDatas = SkillDataManager.Singleton.skillDatas;
|
|
||||||
SkillDataManager.Singleton.Initalize();
|
|
||||||
|
|
||||||
// TODO : Custom Order After System Load
|
// TODO : Custom Order After System Load
|
||||||
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
UIManager.Show<TitleUI>(UIList.TitleUI);
|
||||||
|
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
||||||
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
// UIManager.Show<LobbyUI>(UIList.LobbyUI);
|
||||||
|
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
||||||
|
// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
|
||||||
|
// UIManager.Show<IngameUI>(UIList.IngameUI);
|
||||||
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
// UIManager.Show<ControllerUI>(UIList.ControllerUI);
|
||||||
// ControllerUI.Instance.Initalize();
|
// ControllerUI.Instance.Initalize();
|
||||||
// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
|
|
||||||
UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
|
|
||||||
// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
|
|
||||||
// UIManager.Show<TitleUI>(UIList.TitleUI);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,6 +26,8 @@ namespace TON
|
|||||||
// 게임에 필요한 필수 시스템 초기화
|
// 게임에 필요한 필수 시스템 초기화
|
||||||
UIManager.Singleton.Initalize();
|
UIManager.Singleton.Initalize();
|
||||||
// TODO : GameDataModel.Singleton.Initalize();
|
// TODO : GameDataModel.Singleton.Initalize();
|
||||||
|
PlayerDataManager.Singleton.Initalize();
|
||||||
|
SkillDataManager.Singleton.Initalize();
|
||||||
|
|
||||||
isIniaialized = true;
|
isIniaialized = true;
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user