feat: Main에서 실행되어야하는 기본 데이터 Load 구조 수정
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@@ -43,23 +43,18 @@ namespace TON
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{
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Main.Singleton.Initialize();
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// List<PlayerData> playersData = PlayerDataManager.Singleton.playersData;
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PlayerDataManager.Singleton.Initalize();
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PlayerPrefs.SetInt("SelectedPlayerIndex", 0);
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PlayerDataManager.Singleton.SetCurrentUserData();
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// HeartDataManager.Singleton.();
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// List<SkillData> skillDatas = SkillDataManager.Singleton.skillDatas;
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SkillDataManager.Singleton.Initalize();
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// PlayerDataManager.Singleton.SetCurrentUserData();
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// TODO : Custom Order After System Load
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// UIManager.Show<IngameUI>(UIList.IngameUI);
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UIManager.Show<TitleUI>(UIList.TitleUI);
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// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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// UIManager.Show<LobbyUI>(UIList.LobbyUI);
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// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
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// UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
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// UIManager.Show<IngameUI>(UIList.IngameUI);
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// UIManager.Show<ControllerUI>(UIList.ControllerUI);
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// ControllerUI.Instance.Initalize();
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// UIManager.Show<IngameOptionUI>(UIList.IngameOptionUI);
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UIManager.Show<SkillSettingUI>(UIList.SkillSettingUI);
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// UIManager.Show<CharaterCreateUI>(UIList.CharaterCreateUI);
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// UIManager.Show<TitleUI>(UIList.TitleUI);
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}
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}
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}
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